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History / Better White Out Money Calculation

Revisions

  • Changing things to work with the latest pokeemerald

    @FieryMewtwo FieryMewtwo committed Nov 1, 2021
  • Replaced gMaxPartyLevel with a local variable instead. There isn't a reason to add a EWRAM variable when one could just do make `GetSumOfPlayerPartyLevel` non-static and pass `CalculatePlayerPartyCount()` through it.`

    @LOuroboros LOuroboros committed Sep 26, 2021
  • Small clarification in the 2nd step

    @LOuroboros LOuroboros committed Apr 7, 2021
  • Corrected the Step 2 of this tutorial

    @LOuroboros LOuroboros committed Mar 6, 2021
  • Small syntax correction

    @LOuroboros LOuroboros committed Mar 6, 2021
  • A note about base payout, based on information provided by SatoMew and Bulbapedia.

    @LOuroboros LOuroboros committed Dec 21, 2020
  • Fixes and more inclusive for the expansions.

    @TrainerX493 TrainerX493 committed Dec 21, 2020
  • Updated FRLG DP White Out Money Calculation (markdown)

    @LOuroboros LOuroboros committed Dec 12, 2020