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event_object_movement.c
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#include "global.h"
#include "malloc.h"
#include "battle_pyramid.h"
#include "berry.h"
#include "decoration.h"
#include "event_data.h"
#include "event_object_movement.h"
#include "event_scripts.h"
#include "faraway_island.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_player_avatar.h"
#include "fieldmap.h"
#include "mauville_old_man.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "palette.h"
#include "random.h"
#include "sprite.h"
#include "task.h"
#include "trainer_see.h"
#include "trainer_hill.h"
#include "util.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/field_effects.h"
#include "constants/items.h"
#include "constants/mauville_old_man.h"
#include "constants/trainer_types.h"
#include "constants/union_room.h"
// this file was known as evobjmv.c in Game Freak's original source
enum {
MOVE_SPEED_NORMAL, // walking
MOVE_SPEED_FAST_1, // running / surfing / sliding (ice tile)
MOVE_SPEED_FAST_2, // water current / acro bike
MOVE_SPEED_FASTER, // mach bike's max speed
MOVE_SPEED_FASTEST,
};
enum {
JUMP_DISTANCE_IN_PLACE,
JUMP_DISTANCE_NORMAL,
JUMP_DISTANCE_FAR,
};
// Sprite data used throughout
#define sObjEventId data[0]
#define sTypeFuncId data[1] // Index into corresponding gMovementTypeFuncs_* table
#define sActionFuncId data[2] // Index into corresponding gMovementActionFuncs_* table
#define sDirection data[3]
#define movement_type_def(setup, table) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
void setup(struct Sprite *sprite)\
{\
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, setup##_callback);\
}\
static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
{\
return table[sprite->sTypeFuncId](objectEvent, sprite);\
}
#define movement_type_empty_callback(setup) \
static u8 setup##_callback(struct ObjectEvent *, struct Sprite *);\
void setup(struct Sprite *sprite)\
{\
UpdateObjectEventCurrentMovement(&gObjectEvents[sprite->sObjEventId], sprite, setup##_callback);\
}\
static u8 setup##_callback(struct ObjectEvent *objectEvent, struct Sprite *sprite)\
{\
return 0;\
}
static EWRAM_DATA u8 sCurrentReflectionType = 0;
static EWRAM_DATA u16 sCurrentSpecialObjectPaletteTag = 0;
static EWRAM_DATA struct LockedAnimObjectEvents *sLockedAnimObjectEvents = {0};
static void MoveCoordsInDirection(u32, s16 *, s16 *, s16, s16);
static bool8 ObjectEventExecSingleMovementAction(struct ObjectEvent *, struct Sprite *);
static void SetMovementDelay(struct Sprite *, s16);
static bool8 WaitForMovementDelay(struct Sprite *);
static u8 GetCollisionInDirection(struct ObjectEvent *, u8);
static u32 GetCopyDirection(u8, u32, u32);
static void TryEnableObjectEventAnim(struct ObjectEvent *, struct Sprite *);
static void ObjectEventExecHeldMovementAction(struct ObjectEvent *, struct Sprite *);
static void UpdateObjectEventSpriteAnimPause(struct ObjectEvent *, struct Sprite *);
static bool8 IsCoordOutsideObjectEventMovementRange(struct ObjectEvent *, s16, s16);
static bool8 IsMetatileDirectionallyImpassable(struct ObjectEvent *, s16, s16, u8);
static bool8 DoesObjectCollideWithObjectAt(struct ObjectEvent *, s16, s16);
static void UpdateObjectEventOffscreen(struct ObjectEvent *, struct Sprite *);
static void UpdateObjectEventSpriteVisibility(struct ObjectEvent *, struct Sprite *);
static void ObjectEventUpdateMetatileBehaviors(struct ObjectEvent *);
static void GetGroundEffectFlags_Reflection(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_TallGrassOnSpawn(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_LongGrassOnSpawn(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_SandHeap(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_ShallowFlowingWater(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_ShortGrass(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_HotSprings(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_TallGrassOnBeginStep(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_LongGrassOnBeginStep(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Tracks(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Puddle(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Ripple(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_Seaweed(struct ObjectEvent *, u32 *);
static void GetGroundEffectFlags_JumpLanding(struct ObjectEvent *, u32 *);
static u8 ObjectEventGetNearbyReflectionType(struct ObjectEvent *);
static u8 GetReflectionTypeByMetatileBehavior(u32);
static void InitObjectPriorityByElevation(struct Sprite *, u8);
static void ObjectEventUpdateSubpriority(struct ObjectEvent *, struct Sprite *);
static void DoTracksGroundEffect_None(struct ObjectEvent *, struct Sprite *, u8);
static void DoTracksGroundEffect_Footprints(struct ObjectEvent *, struct Sprite *, u8);
static void DoTracksGroundEffect_BikeTireTracks(struct ObjectEvent *, struct Sprite *, u8);
static void DoRippleFieldEffect(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnSpawn(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnBeginStep(struct ObjectEvent *, struct Sprite *);
static void DoGroundEffects_OnFinishStep(struct ObjectEvent *, struct Sprite *);
static void VirtualObject_UpdateAnim(struct Sprite *);
static void ApplyLevitateMovement(u8);
static bool8 MovementType_Disguise_Callback(struct ObjectEvent *, struct Sprite *);
static bool8 MovementType_Buried_Callback(struct ObjectEvent *, struct Sprite *);
static void CreateReflectionEffectSprites(void);
static u8 GetObjectEventIdByLocalId(u8);
static u8 GetObjectEventIdByLocalIdAndMapInternal(u8, u8, u8);
static bool8 GetAvailableObjectEventId(u16, u8, u8, u8 *);
static void SetObjectEventDynamicGraphicsId(struct ObjectEvent *);
static void RemoveObjectEventInternal(struct ObjectEvent *);
static u16 GetObjectEventFlagIdByObjectEventId(u8);
static void UpdateObjectEventVisibility(struct ObjectEvent *, struct Sprite *);
static void MakeSpriteTemplateFromObjectEventTemplate(const struct ObjectEventTemplate *, struct SpriteTemplate *, const struct SubspriteTable **);
static void GetObjectEventMovingCameraOffset(s16 *, s16 *);
static const struct ObjectEventTemplate *GetObjectEventTemplateByLocalIdAndMap(u8, u8, u8);
static void LoadObjectEventPalette(u16);
static void RemoveObjectEventIfOutsideView(struct ObjectEvent *);
static void SpawnObjectEventOnReturnToField(u8, s16, s16);
static void SetPlayerAvatarObjectEventIdAndObjectId(u8, u8);
static void ResetObjectEventFldEffData(struct ObjectEvent *);
static u8 LoadSpritePaletteIfTagExists(const struct SpritePalette *);
static u8 FindObjectEventPaletteIndexByTag(u16);
static void _PatchObjectPalette(u16, u8);
static bool8 ObjectEventDoesElevationMatch(struct ObjectEvent *, u8);
static void SpriteCB_CameraObject(struct Sprite *);
static void CameraObject_Init(struct Sprite *);
static void CameraObject_UpdateMove(struct Sprite *);
static void CameraObject_UpdateFrozen(struct Sprite *);
static const struct ObjectEventTemplate *FindObjectEventTemplateByLocalId(u8, const struct ObjectEventTemplate *, u8);
static void ClearObjectEventMovement(struct ObjectEvent *, struct Sprite *);
static void ObjectEventSetSingleMovement(struct ObjectEvent *, struct Sprite *, u8);
static void SetSpriteDataForNormalStep(struct Sprite *, u8, u8);
static void InitSpriteForFigure8Anim(struct Sprite *);
static bool8 AnimateSpriteInFigure8(struct Sprite *);
static void SpriteCB_VirtualObject(struct Sprite *);
static void DoShadowFieldEffect(struct ObjectEvent *);
static void SetJumpSpriteData(struct Sprite *, u8, u8, u8);
static void SetWalkSlowSpriteData(struct Sprite *, u8);
static bool8 UpdateWalkSlowAnim(struct Sprite *);
static u8 DoJumpSpriteMovement(struct Sprite *);
static u8 DoJumpSpecialSpriteMovement(struct Sprite *);
static void CreateLevitateMovementTask(struct ObjectEvent *);
static void DestroyLevitateMovementTask(u8);
static bool8 NpcTakeStep(struct Sprite *);
static bool8 IsElevationMismatchAt(u8, s16, s16);
static bool8 AreElevationsCompatible(u8, u8);
static const struct SpriteFrameImage sPicTable_PechaBerryTree[];
const u8 gReflectionEffectPaletteMap[16] = {
[PALSLOT_PLAYER] = PALSLOT_PLAYER_REFLECTION,
[PALSLOT_PLAYER_REFLECTION] = PALSLOT_PLAYER_REFLECTION,
[PALSLOT_NPC_1] = PALSLOT_NPC_1_REFLECTION,
[PALSLOT_NPC_2] = PALSLOT_NPC_2_REFLECTION,
[PALSLOT_NPC_3] = PALSLOT_NPC_3_REFLECTION,
[PALSLOT_NPC_4] = PALSLOT_NPC_4_REFLECTION,
[PALSLOT_NPC_1_REFLECTION] = PALSLOT_NPC_1_REFLECTION,
[PALSLOT_NPC_2_REFLECTION] = PALSLOT_NPC_2_REFLECTION,
[PALSLOT_NPC_3_REFLECTION] = PALSLOT_NPC_3_REFLECTION,
[PALSLOT_NPC_4_REFLECTION] = PALSLOT_NPC_4_REFLECTION,
[PALSLOT_NPC_SPECIAL] = PALSLOT_NPC_SPECIAL_REFLECTION,
[PALSLOT_NPC_SPECIAL_REFLECTION] = PALSLOT_NPC_SPECIAL_REFLECTION
};
static const struct SpriteTemplate sCameraSpriteTemplate = {
.tileTag = 0,
.paletteTag = TAG_NONE,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CameraObject
};
enum {
CAMERA_STATE_INIT,
CAMERA_STATE_MOVE,
CAMERA_STATE_FROZEN,
};
static void (*const sCameraObjectFuncs[])(struct Sprite *) = {
[CAMERA_STATE_INIT] = CameraObject_Init,
[CAMERA_STATE_MOVE] = CameraObject_UpdateMove,
[CAMERA_STATE_FROZEN] = CameraObject_UpdateFrozen,
};
#include "data/object_events/object_event_graphics.h"
// movement type callbacks
static void (*const sMovementTypeCallbacks[])(struct Sprite *) =
{
[MOVEMENT_TYPE_NONE] = MovementType_None,
[MOVEMENT_TYPE_LOOK_AROUND] = MovementType_LookAround,
[MOVEMENT_TYPE_WANDER_AROUND] = MovementType_WanderAround,
[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = MovementType_WanderUpAndDown,
[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = MovementType_WanderUpAndDown,
[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = MovementType_WanderLeftAndRight,
[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = MovementType_WanderLeftAndRight,
[MOVEMENT_TYPE_FACE_UP] = MovementType_FaceDirection,
[MOVEMENT_TYPE_FACE_DOWN] = MovementType_FaceDirection,
[MOVEMENT_TYPE_FACE_LEFT] = MovementType_FaceDirection,
[MOVEMENT_TYPE_FACE_RIGHT] = MovementType_FaceDirection,
[MOVEMENT_TYPE_PLAYER] = MovementType_Player,
[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = MovementType_BerryTreeGrowth,
[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = MovementType_FaceDownAndUp,
[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = MovementType_FaceLeftAndRight,
[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = MovementType_FaceUpAndLeft,
[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = MovementType_FaceUpAndRight,
[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = MovementType_FaceDownAndLeft,
[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = MovementType_FaceDownAndRight,
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = MovementType_FaceDownUpAndLeft,
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = MovementType_FaceDownUpAndRight,
[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = MovementType_FaceUpRightAndLeft,
[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = MovementType_FaceDownRightAndLeft,
[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = MovementType_RotateCounterclockwise,
[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = MovementType_RotateClockwise,
[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = MovementType_WalkBackAndForth,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = MovementType_WalkSequenceUpRightLeftDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = MovementType_WalkSequenceRightLeftDownUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = MovementType_WalkSequenceDownUpRightLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = MovementType_WalkSequenceLeftDownUpRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = MovementType_WalkSequenceUpLeftRightDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = MovementType_WalkSequenceLeftRightDownUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = MovementType_WalkSequenceDownUpLeftRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = MovementType_WalkSequenceRightDownUpLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = MovementType_WalkSequenceLeftUpDownRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = MovementType_WalkSequenceUpDownRightLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = MovementType_WalkSequenceRightLeftUpDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = MovementType_WalkSequenceDownRightLeftUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = MovementType_WalkSequenceRightUpDownLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = MovementType_WalkSequenceUpDownLeftRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = MovementType_WalkSequenceLeftRightUpDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = MovementType_WalkSequenceDownLeftRightUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = MovementType_WalkSequenceUpLeftDownRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = MovementType_WalkSequenceDownRightUpLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = MovementType_WalkSequenceLeftDownRightUp,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = MovementType_WalkSequenceRightUpLeftDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = MovementType_WalkSequenceUpRightDownLeft,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = MovementType_WalkSequenceDownLeftUpRight,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = MovementType_WalkSequenceLeftUpRightDown,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = MovementType_WalkSequenceRightDownLeftUp,
[MOVEMENT_TYPE_COPY_PLAYER] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = MovementType_CopyPlayer,
[MOVEMENT_TYPE_TREE_DISGUISE] = MovementType_TreeDisguise,
[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = MovementType_MountainDisguise,
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = MovementType_CopyPlayerInGrass,
[MOVEMENT_TYPE_BURIED] = MovementType_Buried,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = MovementType_WalkInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = MovementType_JogInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = MovementType_JogInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = MovementType_JogInPlace,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = MovementType_JogInPlace,
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = MovementType_RunInPlace,
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = MovementType_RunInPlace,
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = MovementType_RunInPlace,
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = MovementType_RunInPlace,
[MOVEMENT_TYPE_INVISIBLE] = MovementType_Invisible,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = MovementType_WalkSlowlyInPlace,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = MovementType_WalkSlowlyInPlace,
};
static const bool8 sMovementTypeHasRange[NUM_MOVEMENT_TYPES] = {
[MOVEMENT_TYPE_WANDER_AROUND] = TRUE,
[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = TRUE,
[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = TRUE,
[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = TRUE,
[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = TRUE,
[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = TRUE,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = TRUE,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = TRUE,
};
const u8 gInitialMovementTypeFacingDirections[] = {
[MOVEMENT_TYPE_NONE] = DIR_SOUTH,
[MOVEMENT_TYPE_LOOK_AROUND] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_AROUND] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_UP_AND_DOWN] = DIR_NORTH,
[MOVEMENT_TYPE_WANDER_DOWN_AND_UP] = DIR_SOUTH,
[MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT] = DIR_WEST,
[MOVEMENT_TYPE_WANDER_RIGHT_AND_LEFT] = DIR_EAST,
[MOVEMENT_TYPE_FACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_FACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_FACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_PLAYER] = DIR_SOUTH,
[MOVEMENT_TYPE_BERRY_TREE_GROWTH] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_DOWN_AND_UP] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_LEFT_AND_RIGHT] = DIR_WEST,
[MOVEMENT_TYPE_FACE_UP_AND_LEFT] = DIR_NORTH,
[MOVEMENT_TYPE_FACE_UP_AND_RIGHT] = DIR_NORTH,
[MOVEMENT_TYPE_FACE_DOWN_AND_LEFT] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_LEFT] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT] = DIR_SOUTH,
[MOVEMENT_TYPE_FACE_UP_LEFT_AND_RIGHT] = DIR_NORTH,
[MOVEMENT_TYPE_FACE_DOWN_LEFT_AND_RIGHT] = DIR_SOUTH,
[MOVEMENT_TYPE_ROTATE_COUNTERCLOCKWISE] = DIR_SOUTH,
[MOVEMENT_TYPE_ROTATE_CLOCKWISE] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_UP_AND_DOWN] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_DOWN_AND_UP] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_LEFT_AND_RIGHT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_RIGHT_AND_LEFT] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_LEFT_DOWN] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_DOWN_UP] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_RIGHT_LEFT] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_UP_RIGHT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_RIGHT_DOWN] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_DOWN_UP] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_UP_LEFT_RIGHT] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_UP_LEFT] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_DOWN_RIGHT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_RIGHT_LEFT] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_LEFT_UP_DOWN] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_LEFT_UP] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_DOWN_LEFT] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_DOWN_LEFT_RIGHT] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_RIGHT_UP_DOWN] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_RIGHT_UP] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_LEFT_DOWN_RIGHT] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_RIGHT_UP_LEFT] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_DOWN_RIGHT_UP] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_UP_LEFT_DOWN] = DIR_EAST,
[MOVEMENT_TYPE_WALK_SEQUENCE_UP_RIGHT_DOWN_LEFT] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SEQUENCE_RIGHT_DOWN_LEFT_UP] = DIR_EAST,
[MOVEMENT_TYPE_COPY_PLAYER] = DIR_NORTH,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE] = DIR_EAST,
[MOVEMENT_TYPE_TREE_DISGUISE] = DIR_SOUTH,
[MOVEMENT_TYPE_MOUNTAIN_DISGUISE] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_IN_GRASS] = DIR_NORTH,
[MOVEMENT_TYPE_COPY_PLAYER_OPPOSITE_IN_GRASS] = DIR_SOUTH,
[MOVEMENT_TYPE_COPY_PLAYER_COUNTERCLOCKWISE_IN_GRASS] = DIR_WEST,
[MOVEMENT_TYPE_COPY_PLAYER_CLOCKWISE_IN_GRASS] = DIR_EAST,
[MOVEMENT_TYPE_BURIED] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_JOG_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_JOG_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_JOG_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_RUN_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_RUN_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_RUN_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_RUN_IN_PLACE_RIGHT] = DIR_EAST,
[MOVEMENT_TYPE_INVISIBLE] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_DOWN] = DIR_SOUTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_UP] = DIR_NORTH,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_LEFT] = DIR_WEST,
[MOVEMENT_TYPE_WALK_SLOWLY_IN_PLACE_RIGHT] = DIR_EAST,
};
#define OBJ_EVENT_PAL_TAG_BRENDAN 0x1100
#define OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION 0x1101
#define OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION 0x1102
#define OBJ_EVENT_PAL_TAG_NPC_1 0x1103
#define OBJ_EVENT_PAL_TAG_NPC_2 0x1104
#define OBJ_EVENT_PAL_TAG_NPC_3 0x1105
#define OBJ_EVENT_PAL_TAG_NPC_4 0x1106
#define OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION 0x1107
#define OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION 0x1108
#define OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION 0x1109
#define OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION 0x110A
#define OBJ_EVENT_PAL_TAG_QUINTY_PLUMP 0x110B
#define OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION 0x110C
#define OBJ_EVENT_PAL_TAG_TRUCK 0x110D
#define OBJ_EVENT_PAL_TAG_VIGOROTH 0x110E
#define OBJ_EVENT_PAL_TAG_ZIGZAGOON 0x110F
#define OBJ_EVENT_PAL_TAG_MAY 0x1110
#define OBJ_EVENT_PAL_TAG_MAY_REFLECTION 0x1111
#define OBJ_EVENT_PAL_TAG_MOVING_BOX 0x1112
#define OBJ_EVENT_PAL_TAG_CABLE_CAR 0x1113
#define OBJ_EVENT_PAL_TAG_SSTIDAL 0x1114
#define OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER 0x1115
#define OBJ_EVENT_PAL_TAG_KYOGRE 0x1116
#define OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION 0x1117
#define OBJ_EVENT_PAL_TAG_GROUDON 0x1118
#define OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION 0x1119
#define OBJ_EVENT_PAL_TAG_UNUSED 0x111A
#define OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW 0x111B
#define OBJ_EVENT_PAL_TAG_POOCHYENA 0x111C
#define OBJ_EVENT_PAL_TAG_RED_LEAF 0x111D
#define OBJ_EVENT_PAL_TAG_DEOXYS 0x111E
#define OBJ_EVENT_PAL_TAG_BIRTH_ISLAND_STONE 0x111F
#define OBJ_EVENT_PAL_TAG_HO_OH 0x1120
#define OBJ_EVENT_PAL_TAG_LUGIA 0x1121
#define OBJ_EVENT_PAL_TAG_RS_BRENDAN 0x1122
#define OBJ_EVENT_PAL_TAG_RS_MAY 0x1123
#define OBJ_EVENT_PAL_TAG_NONE 0x11FF
#include "data/object_events/object_event_graphics_info_pointers.h"
#include "data/field_effects/field_effect_object_template_pointers.h"
#include "data/object_events/object_event_pic_tables.h"
#include "data/object_events/object_event_anims.h"
#include "data/object_events/base_oam.h"
#include "data/object_events/object_event_subsprites.h"
#include "data/object_events/object_event_graphics_info.h"
static const struct SpritePalette sObjectEventSpritePalettes[] = {
{gObjectEventPal_Npc1, OBJ_EVENT_PAL_TAG_NPC_1},
{gObjectEventPal_Npc2, OBJ_EVENT_PAL_TAG_NPC_2},
{gObjectEventPal_Npc3, OBJ_EVENT_PAL_TAG_NPC_3},
{gObjectEventPal_Npc4, OBJ_EVENT_PAL_TAG_NPC_4},
{gObjectEventPal_Npc1Reflection, OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION},
{gObjectEventPal_Npc2Reflection, OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION},
{gObjectEventPal_Npc3Reflection, OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION},
{gObjectEventPal_Npc4Reflection, OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION},
{gObjectEventPal_Brendan, OBJ_EVENT_PAL_TAG_BRENDAN},
{gObjectEventPal_BrendanReflection, OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION},
{gObjectEventPal_BridgeReflection, OBJ_EVENT_PAL_TAG_BRIDGE_REFLECTION},
{gObjectEventPal_PlayerUnderwater, OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER},
{gObjectEventPal_QuintyPlump, OBJ_EVENT_PAL_TAG_QUINTY_PLUMP},
{gObjectEventPal_QuintyPlumpReflection, OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION},
{gObjectEventPal_Truck, OBJ_EVENT_PAL_TAG_TRUCK},
{gObjectEventPal_Vigoroth, OBJ_EVENT_PAL_TAG_VIGOROTH},
{gObjectEventPal_EnemyZigzagoon, OBJ_EVENT_PAL_TAG_ZIGZAGOON},
{gObjectEventPal_May, OBJ_EVENT_PAL_TAG_MAY},
{gObjectEventPal_MayReflection, OBJ_EVENT_PAL_TAG_MAY_REFLECTION},
{gObjectEventPal_MovingBox, OBJ_EVENT_PAL_TAG_MOVING_BOX},
{gObjectEventPal_CableCar, OBJ_EVENT_PAL_TAG_CABLE_CAR},
{gObjectEventPal_SSTidal, OBJ_EVENT_PAL_TAG_SSTIDAL},
{gObjectEventPal_Kyogre, OBJ_EVENT_PAL_TAG_KYOGRE},
{gObjectEventPal_KyogreReflection, OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION},
{gObjectEventPal_Groudon, OBJ_EVENT_PAL_TAG_GROUDON},
{gObjectEventPal_GroudonReflection, OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION},
{gObjectEventPal_SubmarineShadow, OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW},
{gObjectEventPal_Poochyena, OBJ_EVENT_PAL_TAG_POOCHYENA},
{gObjectEventPal_RedLeaf, OBJ_EVENT_PAL_TAG_RED_LEAF},
{gObjectEventPal_Deoxys, OBJ_EVENT_PAL_TAG_DEOXYS},
{gObjectEventPal_BirthIslandStone, OBJ_EVENT_PAL_TAG_BIRTH_ISLAND_STONE},
{gObjectEventPal_HoOh, OBJ_EVENT_PAL_TAG_HO_OH},
{gObjectEventPal_Lugia, OBJ_EVENT_PAL_TAG_LUGIA},
{gObjectEventPal_RubySapphireBrendan, OBJ_EVENT_PAL_TAG_RS_BRENDAN},
{gObjectEventPal_RubySapphireMay, OBJ_EVENT_PAL_TAG_RS_MAY},
#ifdef BUGFIX
{NULL, OBJ_EVENT_PAL_TAG_NONE},
#else
{}, // BUG: FindObjectEventPaletteIndexByTag looks for OBJ_EVENT_PAL_TAG_NONE and not 0x0.
// If it's looking for a tag that isn't in this table, the game locks in an infinite loop.
#endif
};
static const u16 sReflectionPaletteTags_Brendan[] = {
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
};
static const u16 sReflectionPaletteTags_May[] = {
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
OBJ_EVENT_PAL_TAG_MAY_REFLECTION,
};
static const u16 sReflectionPaletteTags_PlayerUnderwater[] = {
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER,
};
static const struct PairedPalettes sPlayerReflectionPaletteSets[] = {
{OBJ_EVENT_PAL_TAG_BRENDAN, sReflectionPaletteTags_Brendan},
{OBJ_EVENT_PAL_TAG_MAY, sReflectionPaletteTags_May},
{OBJ_EVENT_PAL_TAG_PLAYER_UNDERWATER, sReflectionPaletteTags_PlayerUnderwater},
{OBJ_EVENT_PAL_TAG_NONE, NULL},
};
static const u16 sReflectionPaletteTags_QuintyPlump[] = {
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
OBJ_EVENT_PAL_TAG_QUINTY_PLUMP_REFLECTION,
};
static const u16 sReflectionPaletteTags_Truck[] = {
OBJ_EVENT_PAL_TAG_TRUCK,
OBJ_EVENT_PAL_TAG_TRUCK,
OBJ_EVENT_PAL_TAG_TRUCK,
OBJ_EVENT_PAL_TAG_TRUCK,
};
static const u16 sReflectionPaletteTags_VigorothMover[] = {
OBJ_EVENT_PAL_TAG_VIGOROTH,
OBJ_EVENT_PAL_TAG_VIGOROTH,
OBJ_EVENT_PAL_TAG_VIGOROTH,
OBJ_EVENT_PAL_TAG_VIGOROTH,
};
static const u16 sReflectionPaletteTags_MovingBox[] = {
OBJ_EVENT_PAL_TAG_MOVING_BOX,
OBJ_EVENT_PAL_TAG_MOVING_BOX,
OBJ_EVENT_PAL_TAG_MOVING_BOX,
OBJ_EVENT_PAL_TAG_MOVING_BOX,
};
static const u16 sReflectionPaletteTags_CableCar[] = {
OBJ_EVENT_PAL_TAG_CABLE_CAR,
OBJ_EVENT_PAL_TAG_CABLE_CAR,
OBJ_EVENT_PAL_TAG_CABLE_CAR,
OBJ_EVENT_PAL_TAG_CABLE_CAR,
};
static const u16 sReflectionPaletteTags_SSTidal[] = {
OBJ_EVENT_PAL_TAG_SSTIDAL,
OBJ_EVENT_PAL_TAG_SSTIDAL,
OBJ_EVENT_PAL_TAG_SSTIDAL,
OBJ_EVENT_PAL_TAG_SSTIDAL,
};
static const u16 sReflectionPaletteTags_SubmarineShadow[] = {
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW,
};
static const u16 sReflectionPaletteTags_Kyogre[] = {
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
OBJ_EVENT_PAL_TAG_KYOGRE_REFLECTION,
};
static const u16 sReflectionPaletteTags_Groudon[] = {
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
OBJ_EVENT_PAL_TAG_GROUDON_REFLECTION,
};
static const u16 sReflectionPaletteTags_Npc3[] = { // Only used by the Route 120 bridge Kecleon
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
};
static const u16 sReflectionPaletteTags_RedLeaf[] = {
OBJ_EVENT_PAL_TAG_RED_LEAF,
OBJ_EVENT_PAL_TAG_RED_LEAF,
OBJ_EVENT_PAL_TAG_RED_LEAF,
OBJ_EVENT_PAL_TAG_RED_LEAF,
};
static const struct PairedPalettes sSpecialObjectReflectionPaletteSets[] = {
{OBJ_EVENT_PAL_TAG_BRENDAN, sReflectionPaletteTags_Brendan},
{OBJ_EVENT_PAL_TAG_MAY, sReflectionPaletteTags_May},
{OBJ_EVENT_PAL_TAG_QUINTY_PLUMP, sReflectionPaletteTags_QuintyPlump},
{OBJ_EVENT_PAL_TAG_TRUCK, sReflectionPaletteTags_Truck},
{OBJ_EVENT_PAL_TAG_VIGOROTH, sReflectionPaletteTags_VigorothMover},
{OBJ_EVENT_PAL_TAG_MOVING_BOX, sReflectionPaletteTags_MovingBox},
{OBJ_EVENT_PAL_TAG_CABLE_CAR, sReflectionPaletteTags_CableCar},
{OBJ_EVENT_PAL_TAG_SSTIDAL, sReflectionPaletteTags_SSTidal},
{OBJ_EVENT_PAL_TAG_KYOGRE, sReflectionPaletteTags_Kyogre},
{OBJ_EVENT_PAL_TAG_GROUDON, sReflectionPaletteTags_Groudon},
{OBJ_EVENT_PAL_TAG_NPC_3, sReflectionPaletteTags_Npc3},
{OBJ_EVENT_PAL_TAG_SUBMARINE_SHADOW, sReflectionPaletteTags_SubmarineShadow},
{OBJ_EVENT_PAL_TAG_RED_LEAF, sReflectionPaletteTags_RedLeaf},
{OBJ_EVENT_PAL_TAG_NONE, NULL},
};
static const u16 sObjectPaletteTags0[] = {
[PALSLOT_PLAYER] = OBJ_EVENT_PAL_TAG_BRENDAN,
[PALSLOT_PLAYER_REFLECTION] = OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
[PALSLOT_NPC_1] = OBJ_EVENT_PAL_TAG_NPC_1,
[PALSLOT_NPC_2] = OBJ_EVENT_PAL_TAG_NPC_2,
[PALSLOT_NPC_3] = OBJ_EVENT_PAL_TAG_NPC_3,
[PALSLOT_NPC_4] = OBJ_EVENT_PAL_TAG_NPC_4,
[PALSLOT_NPC_1_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
[PALSLOT_NPC_2_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
[PALSLOT_NPC_3_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
[PALSLOT_NPC_4_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
};
static const u16 sObjectPaletteTags1[] = {
[PALSLOT_PLAYER] = OBJ_EVENT_PAL_TAG_BRENDAN,
[PALSLOT_PLAYER_REFLECTION] = OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
[PALSLOT_NPC_1] = OBJ_EVENT_PAL_TAG_NPC_1,
[PALSLOT_NPC_2] = OBJ_EVENT_PAL_TAG_NPC_2,
[PALSLOT_NPC_3] = OBJ_EVENT_PAL_TAG_NPC_3,
[PALSLOT_NPC_4] = OBJ_EVENT_PAL_TAG_NPC_4,
[PALSLOT_NPC_1_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
[PALSLOT_NPC_2_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
[PALSLOT_NPC_3_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
[PALSLOT_NPC_4_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
};
static const u16 sObjectPaletteTags2[] = {
[PALSLOT_PLAYER] = OBJ_EVENT_PAL_TAG_BRENDAN,
[PALSLOT_PLAYER_REFLECTION] = OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
[PALSLOT_NPC_1] = OBJ_EVENT_PAL_TAG_NPC_1,
[PALSLOT_NPC_2] = OBJ_EVENT_PAL_TAG_NPC_2,
[PALSLOT_NPC_3] = OBJ_EVENT_PAL_TAG_NPC_3,
[PALSLOT_NPC_4] = OBJ_EVENT_PAL_TAG_NPC_4,
[PALSLOT_NPC_1_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
[PALSLOT_NPC_2_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
[PALSLOT_NPC_3_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
[PALSLOT_NPC_4_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
};
static const u16 sObjectPaletteTags3[] = {
[PALSLOT_PLAYER] = OBJ_EVENT_PAL_TAG_BRENDAN,
[PALSLOT_PLAYER_REFLECTION] = OBJ_EVENT_PAL_TAG_BRENDAN_REFLECTION,
[PALSLOT_NPC_1] = OBJ_EVENT_PAL_TAG_NPC_1,
[PALSLOT_NPC_2] = OBJ_EVENT_PAL_TAG_NPC_2,
[PALSLOT_NPC_3] = OBJ_EVENT_PAL_TAG_NPC_3,
[PALSLOT_NPC_4] = OBJ_EVENT_PAL_TAG_NPC_4,
[PALSLOT_NPC_1_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_1_REFLECTION,
[PALSLOT_NPC_2_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_2_REFLECTION,
[PALSLOT_NPC_3_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_3_REFLECTION,
[PALSLOT_NPC_4_REFLECTION] = OBJ_EVENT_PAL_TAG_NPC_4_REFLECTION,
};
static const u16 *const sObjectPaletteTagSets[] = {
sObjectPaletteTags0,
sObjectPaletteTags1,
sObjectPaletteTags2,
sObjectPaletteTags3,
};
#include "data/object_events/berry_tree_graphics_tables.h"
#include "data/field_effects/field_effect_objects.h"
static const s16 sMovementDelaysMedium[] = {32, 64, 96, 128};
static const s16 sMovementDelaysLong[] = {32, 64, 128, 192}; // Unused
static const s16 sMovementDelaysShort[] = {32, 48, 64, 80};
#include "data/object_events/movement_type_func_tables.h"
static const u8 sFaceDirectionAnimNums[] = {
[DIR_NONE] = ANIM_STD_FACE_SOUTH,
[DIR_SOUTH] = ANIM_STD_FACE_SOUTH,
[DIR_NORTH] = ANIM_STD_FACE_NORTH,
[DIR_WEST] = ANIM_STD_FACE_WEST,
[DIR_EAST] = ANIM_STD_FACE_EAST,
[DIR_SOUTHWEST] = ANIM_STD_FACE_SOUTH,
[DIR_SOUTHEAST] = ANIM_STD_FACE_SOUTH,
[DIR_NORTHWEST] = ANIM_STD_FACE_NORTH,
[DIR_NORTHEAST] = ANIM_STD_FACE_NORTH,
};
static const u8 sMoveDirectionAnimNums[] = {
[DIR_NONE] = ANIM_STD_GO_SOUTH,
[DIR_SOUTH] = ANIM_STD_GO_SOUTH,
[DIR_NORTH] = ANIM_STD_GO_NORTH,
[DIR_WEST] = ANIM_STD_GO_WEST,
[DIR_EAST] = ANIM_STD_GO_EAST,
[DIR_SOUTHWEST] = ANIM_STD_GO_SOUTH,
[DIR_SOUTHEAST] = ANIM_STD_GO_SOUTH,
[DIR_NORTHWEST] = ANIM_STD_GO_NORTH,
[DIR_NORTHEAST] = ANIM_STD_GO_NORTH,
};
static const u8 sMoveDirectionFastAnimNums[] = {
[DIR_NONE] = ANIM_STD_GO_FAST_SOUTH,
[DIR_SOUTH] = ANIM_STD_GO_FAST_SOUTH,
[DIR_NORTH] = ANIM_STD_GO_FAST_NORTH,
[DIR_WEST] = ANIM_STD_GO_FAST_WEST,
[DIR_EAST] = ANIM_STD_GO_FAST_EAST,
[DIR_SOUTHWEST] = ANIM_STD_GO_FAST_SOUTH,
[DIR_SOUTHEAST] = ANIM_STD_GO_FAST_SOUTH,
[DIR_NORTHWEST] = ANIM_STD_GO_FAST_NORTH,
[DIR_NORTHEAST] = ANIM_STD_GO_FAST_NORTH,
};
static const u8 sMoveDirectionFasterAnimNums[] = {
[DIR_NONE] = ANIM_STD_GO_FASTER_SOUTH,
[DIR_SOUTH] = ANIM_STD_GO_FASTER_SOUTH,
[DIR_NORTH] = ANIM_STD_GO_FASTER_NORTH,
[DIR_WEST] = ANIM_STD_GO_FASTER_WEST,
[DIR_EAST] = ANIM_STD_GO_FASTER_EAST,
[DIR_SOUTHWEST] = ANIM_STD_GO_FASTER_SOUTH,
[DIR_SOUTHEAST] = ANIM_STD_GO_FASTER_SOUTH,
[DIR_NORTHWEST] = ANIM_STD_GO_FASTER_NORTH,
[DIR_NORTHEAST] = ANIM_STD_GO_FASTER_NORTH,
};
static const u8 sMoveDirectionFastestAnimNums[] = {
[DIR_NONE] = ANIM_STD_GO_FASTEST_SOUTH,
[DIR_SOUTH] = ANIM_STD_GO_FASTEST_SOUTH,
[DIR_NORTH] = ANIM_STD_GO_FASTEST_NORTH,
[DIR_WEST] = ANIM_STD_GO_FASTEST_WEST,
[DIR_EAST] = ANIM_STD_GO_FASTEST_EAST,
[DIR_SOUTHWEST] = ANIM_STD_GO_FASTEST_SOUTH,
[DIR_SOUTHEAST] = ANIM_STD_GO_FASTEST_SOUTH,
[DIR_NORTHWEST] = ANIM_STD_GO_FASTEST_NORTH,
[DIR_NORTHEAST] = ANIM_STD_GO_FASTEST_NORTH,
};
static const u8 sJumpSpecialDirectionAnimNums[] = { // used for jumping onto surf mon
[DIR_NONE] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
[DIR_SOUTH] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
[DIR_NORTH] = ANIM_GET_ON_OFF_POKEMON_NORTH,
[DIR_WEST] = ANIM_GET_ON_OFF_POKEMON_WEST,
[DIR_EAST] = ANIM_GET_ON_OFF_POKEMON_EAST,
[DIR_SOUTHWEST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
[DIR_SOUTHEAST] = ANIM_GET_ON_OFF_POKEMON_SOUTH,
[DIR_NORTHWEST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
[DIR_NORTHEAST] = ANIM_GET_ON_OFF_POKEMON_NORTH,
};
static const u8 sAcroWheelieDirectionAnimNums[] = {
[DIR_NONE] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
[DIR_WEST] = ANIM_BUNNY_HOP_BACK_WHEEL_WEST,
[DIR_EAST] = ANIM_BUNNY_HOP_BACK_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_BUNNY_HOP_BACK_WHEEL_NORTH,
};
static const u8 sAcroUnusedDirectionAnimNums[] = {
[DIR_NONE] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
[DIR_WEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_WEST,
[DIR_EAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH,
};
static const u8 sAcroEndWheelieDirectionAnimNums[] = {
[DIR_NONE] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
[DIR_WEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST,
[DIR_EAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH,
};
static const u8 sAcroUnusedActionDirectionAnimNums[] = {
[DIR_NONE] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
[DIR_SOUTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
[DIR_NORTH] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
[DIR_WEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST,
[DIR_EAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST,
[DIR_SOUTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
[DIR_SOUTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH,
[DIR_NORTHWEST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
[DIR_NORTHEAST] = ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH,
};
static const u8 sAcroWheeliePedalDirectionAnimNums[] = {
[DIR_NONE] = ANIM_MOVING_WHEELIE_SOUTH,
[DIR_SOUTH] = ANIM_MOVING_WHEELIE_SOUTH,
[DIR_NORTH] = ANIM_MOVING_WHEELIE_NORTH,
[DIR_WEST] = ANIM_MOVING_WHEELIE_WEST,
[DIR_EAST] = ANIM_MOVING_WHEELIE_EAST,
[DIR_SOUTHWEST] = ANIM_MOVING_WHEELIE_SOUTH,
[DIR_SOUTHEAST] = ANIM_MOVING_WHEELIE_SOUTH,
[DIR_NORTHWEST] = ANIM_MOVING_WHEELIE_NORTH,
[DIR_NORTHEAST] = ANIM_MOVING_WHEELIE_NORTH,
};
static const u8 sFishingDirectionAnimNums[] = {
[DIR_NONE] = ANIM_TAKE_OUT_ROD_SOUTH,
[DIR_SOUTH] = ANIM_TAKE_OUT_ROD_SOUTH,
[DIR_NORTH] = ANIM_TAKE_OUT_ROD_NORTH,
[DIR_WEST] = ANIM_TAKE_OUT_ROD_WEST,
[DIR_EAST] = ANIM_TAKE_OUT_ROD_EAST,
[DIR_SOUTHWEST] = ANIM_TAKE_OUT_ROD_SOUTH,
[DIR_SOUTHEAST] = ANIM_TAKE_OUT_ROD_SOUTH,
[DIR_NORTHWEST] = ANIM_TAKE_OUT_ROD_NORTH,
[DIR_NORTHEAST] = ANIM_TAKE_OUT_ROD_NORTH,
};
static const u8 sFishingNoCatchDirectionAnimNums[] = {
[DIR_NONE] = ANIM_PUT_AWAY_ROD_SOUTH,
[DIR_SOUTH] = ANIM_PUT_AWAY_ROD_SOUTH,
[DIR_NORTH] = ANIM_PUT_AWAY_ROD_NORTH,
[DIR_WEST] = ANIM_PUT_AWAY_ROD_WEST,
[DIR_EAST] = ANIM_PUT_AWAY_ROD_EAST,
[DIR_SOUTHWEST] = ANIM_PUT_AWAY_ROD_SOUTH,
[DIR_SOUTHEAST] = ANIM_PUT_AWAY_ROD_SOUTH,
[DIR_NORTHWEST] = ANIM_PUT_AWAY_ROD_NORTH,
[DIR_NORTHEAST] = ANIM_PUT_AWAY_ROD_NORTH,
};
static const u8 sFishingBiteDirectionAnimNums[] = {
[DIR_NONE] = ANIM_HOOKED_POKEMON_SOUTH,
[DIR_SOUTH] = ANIM_HOOKED_POKEMON_SOUTH,
[DIR_NORTH] = ANIM_HOOKED_POKEMON_NORTH,
[DIR_WEST] = ANIM_HOOKED_POKEMON_WEST,
[DIR_EAST] = ANIM_HOOKED_POKEMON_EAST,
[DIR_SOUTHWEST] = ANIM_HOOKED_POKEMON_SOUTH,
[DIR_SOUTHEAST] = ANIM_HOOKED_POKEMON_SOUTH,
[DIR_NORTHWEST] = ANIM_HOOKED_POKEMON_NORTH,
[DIR_NORTHEAST] = ANIM_HOOKED_POKEMON_NORTH,
};
static const u8 sRunningDirectionAnimNums[] = {
[DIR_NONE] = ANIM_RUN_SOUTH,
[DIR_SOUTH] = ANIM_RUN_SOUTH,
[DIR_NORTH] = ANIM_RUN_NORTH,
[DIR_WEST] = ANIM_RUN_WEST,
[DIR_EAST] = ANIM_RUN_EAST,
[DIR_SOUTHWEST] = ANIM_RUN_SOUTH,
[DIR_SOUTHEAST] = ANIM_RUN_SOUTH,
[DIR_NORTHWEST] = ANIM_RUN_NORTH,
[DIR_NORTHEAST] = ANIM_RUN_NORTH,
};
const u8 gTrainerFacingDirectionMovementTypes[] = {
[DIR_NONE] = MOVEMENT_TYPE_FACE_DOWN,
[DIR_SOUTH] = MOVEMENT_TYPE_FACE_DOWN,
[DIR_NORTH] = MOVEMENT_TYPE_FACE_UP,
[DIR_WEST] = MOVEMENT_TYPE_FACE_LEFT,
[DIR_EAST] = MOVEMENT_TYPE_FACE_RIGHT,
[DIR_SOUTHWEST] = MOVEMENT_TYPE_FACE_DOWN,
[DIR_SOUTHEAST] = MOVEMENT_TYPE_FACE_DOWN,
[DIR_NORTHWEST] = MOVEMENT_TYPE_FACE_UP,
[DIR_NORTHEAST] = MOVEMENT_TYPE_FACE_UP,
};
bool8 (*const gOppositeDirectionBlockedMetatileFuncs[])(u8) = {
MetatileBehavior_IsSouthBlocked,
MetatileBehavior_IsNorthBlocked,
MetatileBehavior_IsWestBlocked,
MetatileBehavior_IsEastBlocked
};
bool8 (*const gDirectionBlockedMetatileFuncs[])(u8) = {
MetatileBehavior_IsNorthBlocked,
MetatileBehavior_IsSouthBlocked,
MetatileBehavior_IsEastBlocked,
MetatileBehavior_IsWestBlocked
};
static const struct Coords16 sDirectionToVectors[] = {
{ 0, 0},
{ 0, 1},
{ 0, -1},
{-1, 0},
{ 1, 0},
{-1, 1},
{ 1, 1},
{-1, -1},
{ 1, -1}
};
const u8 gFaceDirectionMovementActions[] = {
MOVEMENT_ACTION_FACE_DOWN,
MOVEMENT_ACTION_FACE_DOWN,
MOVEMENT_ACTION_FACE_UP,
MOVEMENT_ACTION_FACE_LEFT,
MOVEMENT_ACTION_FACE_RIGHT,
};
const u8 gWalkSlowMovementActions[] = {
MOVEMENT_ACTION_WALK_SLOW_DOWN,
MOVEMENT_ACTION_WALK_SLOW_DOWN,
MOVEMENT_ACTION_WALK_SLOW_UP,
MOVEMENT_ACTION_WALK_SLOW_LEFT,
MOVEMENT_ACTION_WALK_SLOW_RIGHT,
};
const u8 gWalkNormalMovementActions[] = {
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_NORMAL_DOWN,
MOVEMENT_ACTION_WALK_NORMAL_UP,
MOVEMENT_ACTION_WALK_NORMAL_LEFT,
MOVEMENT_ACTION_WALK_NORMAL_RIGHT,
};
const u8 gWalkFastMovementActions[] = {
MOVEMENT_ACTION_WALK_FAST_DOWN,
MOVEMENT_ACTION_WALK_FAST_DOWN,
MOVEMENT_ACTION_WALK_FAST_UP,
MOVEMENT_ACTION_WALK_FAST_LEFT,
MOVEMENT_ACTION_WALK_FAST_RIGHT,
};
const u8 gRideWaterCurrentMovementActions[] = {
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT,
MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT,
};
const u8 gWalkFasterMovementActions[] = {
MOVEMENT_ACTION_WALK_FASTER_DOWN,
MOVEMENT_ACTION_WALK_FASTER_DOWN,
MOVEMENT_ACTION_WALK_FASTER_UP,
MOVEMENT_ACTION_WALK_FASTER_LEFT,
MOVEMENT_ACTION_WALK_FASTER_RIGHT,
};
const u8 gSlideMovementActions[] = {
MOVEMENT_ACTION_SLIDE_DOWN,
MOVEMENT_ACTION_SLIDE_DOWN,
MOVEMENT_ACTION_SLIDE_UP,
MOVEMENT_ACTION_SLIDE_LEFT,
MOVEMENT_ACTION_SLIDE_RIGHT,
};
const u8 gPlayerRunMovementActions[] = {
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
MOVEMENT_ACTION_PLAYER_RUN_DOWN,
MOVEMENT_ACTION_PLAYER_RUN_UP,
MOVEMENT_ACTION_PLAYER_RUN_LEFT,
MOVEMENT_ACTION_PLAYER_RUN_RIGHT,
};
const u8 gJump2MovementActions[] = {
MOVEMENT_ACTION_JUMP_2_DOWN,
MOVEMENT_ACTION_JUMP_2_DOWN,
MOVEMENT_ACTION_JUMP_2_UP,
MOVEMENT_ACTION_JUMP_2_LEFT,
MOVEMENT_ACTION_JUMP_2_RIGHT,
};
const u8 gJumpInPlaceMovementActions[] = {
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT,
};
const u8 gJumpInPlaceTurnAroundMovementActions[] = {
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN,
MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP,
MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT,
MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT,
};
const u8 gJumpMovementActions[] = {
MOVEMENT_ACTION_JUMP_DOWN,
MOVEMENT_ACTION_JUMP_DOWN,
MOVEMENT_ACTION_JUMP_UP,
MOVEMENT_ACTION_JUMP_LEFT,
MOVEMENT_ACTION_JUMP_RIGHT,
};
const u8 gJumpSpecialMovementActions[] = {
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
MOVEMENT_ACTION_JUMP_SPECIAL_DOWN,
MOVEMENT_ACTION_JUMP_SPECIAL_UP,
MOVEMENT_ACTION_JUMP_SPECIAL_LEFT,
MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT,
};
const u8 gWalkInPlaceSlowMovementActions[] = {
MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN,