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item_effects.h
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const u8 gItemEffect_Potion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_Antidote[6] = {
[3] = ITEM3_POISON,
};
const u8 gItemEffect_BurnHeal[6] = {
[3] = ITEM3_BURN,
};
const u8 gItemEffect_IceHeal[6] = {
[3] = ITEM3_FREEZE,
};
const u8 gItemEffect_Awakening[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_ParalyzeHeal[6] = {
[3] = ITEM3_PARALYSIS,
};
const u8 gItemEffect_FullRestore[7] = {
[3] = ITEM3_STATUS_ALL,
[4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_MaxPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_HyperPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 200, // Amount of HP to recover
};
const u8 gItemEffect_SuperPotion[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 50, // Amount of HP to recover
};
const u8 gItemEffect_FullHeal[6] = {
[3] = ITEM3_STATUS_ALL,
};
const u8 gItemEffect_Revive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_HALF,
};
const u8 gItemEffect_MaxRevive[7] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
const u8 gItemEffect_FreshWater[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 50, // Amount of HP to recover
};
const u8 gItemEffect_SodaPop[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 60, // Amount of HP to recover
};
const u8 gItemEffect_Lemonade[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 80, // Amount of HP to recover
};
const u8 gItemEffect_MoomooMilk[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 100, // Amount of HP to recover
};
const u8 gItemEffect_EnergyPowder[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 50, // Amount of HP to recover
[7] = -5, // Friendship change, low
[8] = -5, // Friendship change, mid
[9] = -10, // Friendship change, high
};
const u8 gItemEffect_EnergyRoot[10] = {
[4] = ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = 200, // Amount of HP to recover
[7] = -10, // Friendship change, low
[8] = -10, // Friendship change, mid
[9] = -15, // Friendship change, high
};
const u8 gItemEffect_HealPowder[9] = {
[3] = ITEM3_STATUS_ALL,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = -5, // Friendship change, low
[7] = -5, // Friendship change, mid
[8] = -10, // Friendship change, high
};
const u8 gItemEffect_RevivalHerb[10] = {
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_HP_FULL,
[7] = -15, // Friendship change, low
[8] = -15, // Friendship change, mid
[9] = -20, // Friendship change, high
};
const u8 gItemEffect_Ether[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10,
};
const u8 gItemEffect_MaxEther[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_Elixir[7] = {
[4] = ITEM4_HEAL_PP,
[6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_MaxElixir[7] = {
[4] = ITEM4_HEAL_PP,
[6] = ITEM6_HEAL_PP_FULL,
};
const u8 gItemEffect_LavaCookie[6] = {
[3] = ITEM3_STATUS_ALL,
};
const u8 gItemEffect_BlueFlute[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_YellowFlute[6] = {
[3] = ITEM3_CONFUSION,
};
const u8 gItemEffect_RedFlute[6] = {
[0] = ITEM0_INFATUATION,
};
const u8 gItemEffect_BerryJuice[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 20, // Amount of HP to recover
};
const u8 gItemEffect_SacredAsh[7] = {
[0] = ITEM0_SACRED_ASH,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[6] = ITEM6_HEAL_HP_FULL,
};
#define VITAMIN_FRIENDSHIP_CHANGE(i) \
[(i) + 0] = 5, /* Friendship change, low */ \
[(i) + 1] = 3, /* Friendship change, mid */ \
[(i) + 2] = 2 /* Friendship change, high */
const u8 gItemEffect_HPUp[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Protein[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Iron[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Carbos[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_Calcium[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_RareCandy[10] = {
[3] = ITEM3_LEVEL_UP,
[4] = ITEM4_REVIVE | ITEM4_HEAL_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_HEAL_HP_LVL_UP,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_PPUp[9] = {
[4] = ITEM4_PP_UP,
[5] = ITEM5_FRIENDSHIP_ALL,
VITAMIN_FRIENDSHIP_CHANGE(6),
};
const u8 gItemEffect_Zinc[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_ADD_EV,
VITAMIN_FRIENDSHIP_CHANGE(7),
};
const u8 gItemEffect_PPMax[9] = {
[5] = ITEM5_PP_MAX | ITEM5_FRIENDSHIP_ALL,
VITAMIN_FRIENDSHIP_CHANGE(6),
};
#define STAT_BOOST_FRIENDSHIP_CHANGE \
[6] = 1, /* Friendship change, low */ \
[7] = 1 /* Friendship change, mid */
const u8 gItemEffect_GuardSpec[8] = {
[3] = ITEM3_GUARD_SPEC,
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
// The first item effect value for the stat boost items
// only uses the least significant bit of its full mask.
// The full constant is commented next to it
const u8 gItemEffect_DireHit[8] = {
[0] = 1 << 5, // ITEM0_DIRE_HIT
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XAttack[8] = {
[0] = 1, // ITEM0_X_ATTACK
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XDefend[8] = {
[1] = 1 << 4, /// ITEM1_X_DEFEND
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpeed[8] = {
[1] = 1, // ITEM1_X_SPEED
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XAccuracy[8] = {
[2] = 1 << 4, // ITEM2_X_ACCURACY
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_XSpecial[8] = {
[2] = 1, // ITEM2_X_SPATK
[5] = ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID,
STAT_BOOST_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_SunStone[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_MoonStone[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_FireStone[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_ThunderStone[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_WaterStone[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_LeafStone[6] = {
[4] = ITEM4_EVO_STONE,
};
const u8 gItemEffect_CheriBerry[6] = {
[3] = ITEM3_PARALYSIS,
};
const u8 gItemEffect_ChestoBerry[6] = {
[3] = ITEM3_SLEEP,
};
const u8 gItemEffect_PechaBerry[6] = {
[3] = ITEM3_POISON,
};
const u8 gItemEffect_RawstBerry[6] = {
[3] = ITEM3_BURN,
};
const u8 gItemEffect_AspearBerry[6] = {
[3] = ITEM3_FREEZE,
};
const u8 gItemEffect_LeppaBerry[7] = {
[4] = ITEM4_HEAL_PP_ONE | ITEM4_HEAL_PP,
[6] = 10, // Amount of PP to recover
};
const u8 gItemEffect_OranBerry[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 10, // Amount of HP to recover
};
const u8 gItemEffect_PersimBerry[6] = {
[3] = ITEM3_CONFUSION,
};
const u8 gItemEffect_LumBerry[6] = {
[3] = ITEM3_STATUS_ALL,
};
const u8 gItemEffect_SitrusBerry[7] = {
[4] = ITEM4_HEAL_HP,
[6] = 30, // Amount of HP to recover
};
#define EV_BERRY_FRIENDSHIP_CHANGE \
[7] = 10, /* Friendship change, low */ \
[8] = 5, /* Friendship change, mid */ \
[9] = 2 /* Friendship change, high */
const u8 gItemEffect_PomegBerry[10] = {
[4] = ITEM4_EV_HP,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_KelpsyBerry[10] = {
[4] = ITEM4_EV_ATK,
[5] = ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_QualotBerry[10] = {
[5] = ITEM5_EV_DEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_HondewBerry[10] = {
[5] = ITEM5_EV_SPATK | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_GrepaBerry[10] = {
[5] = ITEM5_EV_SPDEF | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 gItemEffect_TamatoBerry[10] = {
[5] = ITEM5_EV_SPEED | ITEM5_FRIENDSHIP_ALL,
[6] = ITEM6_SUBTRACT_EV,
EV_BERRY_FRIENDSHIP_CHANGE,
};
const u8 *const gItemEffectTable[] =
{
[ITEM_POTION - ITEM_POTION] = gItemEffect_Potion,
[ITEM_ANTIDOTE - ITEM_POTION] = gItemEffect_Antidote,
[ITEM_BURN_HEAL - ITEM_POTION] = gItemEffect_BurnHeal,
[ITEM_ICE_HEAL - ITEM_POTION] = gItemEffect_IceHeal,
[ITEM_AWAKENING - ITEM_POTION] = gItemEffect_Awakening,
[ITEM_PARALYZE_HEAL - ITEM_POTION] = gItemEffect_ParalyzeHeal,
[ITEM_FULL_RESTORE - ITEM_POTION] = gItemEffect_FullRestore,
[ITEM_MAX_POTION - ITEM_POTION] = gItemEffect_MaxPotion,
[ITEM_HYPER_POTION - ITEM_POTION] = gItemEffect_HyperPotion,
[ITEM_SUPER_POTION - ITEM_POTION] = gItemEffect_SuperPotion,
[ITEM_FULL_HEAL - ITEM_POTION] = gItemEffect_FullHeal,
[ITEM_REVIVE - ITEM_POTION] = gItemEffect_Revive,
[ITEM_MAX_REVIVE - ITEM_POTION] = gItemEffect_MaxRevive,
[ITEM_FRESH_WATER - ITEM_POTION] = gItemEffect_FreshWater,
[ITEM_SODA_POP - ITEM_POTION] = gItemEffect_SodaPop,
[ITEM_LEMONADE - ITEM_POTION] = gItemEffect_Lemonade,
[ITEM_MOOMOO_MILK - ITEM_POTION] = gItemEffect_MoomooMilk,
[ITEM_ENERGY_POWDER - ITEM_POTION] = gItemEffect_EnergyPowder,
[ITEM_ENERGY_ROOT - ITEM_POTION] = gItemEffect_EnergyRoot,
[ITEM_HEAL_POWDER - ITEM_POTION] = gItemEffect_HealPowder,
[ITEM_REVIVAL_HERB - ITEM_POTION] = gItemEffect_RevivalHerb,
[ITEM_ETHER - ITEM_POTION] = gItemEffect_Ether,
[ITEM_MAX_ETHER - ITEM_POTION] = gItemEffect_MaxEther,
[ITEM_ELIXIR - ITEM_POTION] = gItemEffect_Elixir,
[ITEM_MAX_ELIXIR - ITEM_POTION] = gItemEffect_MaxElixir,
[ITEM_LAVA_COOKIE - ITEM_POTION] = gItemEffect_LavaCookie,
[ITEM_BLUE_FLUTE - ITEM_POTION] = gItemEffect_BlueFlute,
[ITEM_YELLOW_FLUTE - ITEM_POTION] = gItemEffect_YellowFlute,
[ITEM_RED_FLUTE - ITEM_POTION] = gItemEffect_RedFlute,
[ITEM_BERRY_JUICE - ITEM_POTION] = gItemEffect_BerryJuice,
[ITEM_SACRED_ASH - ITEM_POTION] = gItemEffect_SacredAsh,
[ITEM_HP_UP - ITEM_POTION] = gItemEffect_HPUp,
[ITEM_PROTEIN - ITEM_POTION] = gItemEffect_Protein,
[ITEM_IRON - ITEM_POTION] = gItemEffect_Iron,
[ITEM_CARBOS - ITEM_POTION] = gItemEffect_Carbos,
[ITEM_CALCIUM - ITEM_POTION] = gItemEffect_Calcium,
[ITEM_RARE_CANDY - ITEM_POTION] = gItemEffect_RareCandy,
[ITEM_PP_UP - ITEM_POTION] = gItemEffect_PPUp,
[ITEM_ZINC - ITEM_POTION] = gItemEffect_Zinc,
[ITEM_PP_MAX - ITEM_POTION] = gItemEffect_PPMax,
[ITEM_GUARD_SPEC - ITEM_POTION] = gItemEffect_GuardSpec,
[ITEM_DIRE_HIT - ITEM_POTION] = gItemEffect_DireHit,
[ITEM_X_ATTACK - ITEM_POTION] = gItemEffect_XAttack,
[ITEM_X_DEFEND - ITEM_POTION] = gItemEffect_XDefend,
[ITEM_X_SPEED - ITEM_POTION] = gItemEffect_XSpeed,
[ITEM_X_ACCURACY - ITEM_POTION] = gItemEffect_XAccuracy,
[ITEM_X_SPECIAL - ITEM_POTION] = gItemEffect_XSpecial,
[ITEM_SUN_STONE - ITEM_POTION] = gItemEffect_SunStone,
[ITEM_MOON_STONE - ITEM_POTION] = gItemEffect_MoonStone,
[ITEM_FIRE_STONE - ITEM_POTION] = gItemEffect_FireStone,
[ITEM_THUNDER_STONE - ITEM_POTION] = gItemEffect_ThunderStone,
[ITEM_WATER_STONE - ITEM_POTION] = gItemEffect_WaterStone,
[ITEM_LEAF_STONE - ITEM_POTION] = gItemEffect_LeafStone,
[ITEM_CHERI_BERRY - ITEM_POTION] = gItemEffect_CheriBerry,
[ITEM_CHESTO_BERRY - ITEM_POTION] = gItemEffect_ChestoBerry,
[ITEM_PECHA_BERRY - ITEM_POTION] = gItemEffect_PechaBerry,
[ITEM_RAWST_BERRY - ITEM_POTION] = gItemEffect_RawstBerry,
[ITEM_ASPEAR_BERRY - ITEM_POTION] = gItemEffect_AspearBerry,
[ITEM_LEPPA_BERRY - ITEM_POTION] = gItemEffect_LeppaBerry,
[ITEM_ORAN_BERRY - ITEM_POTION] = gItemEffect_OranBerry,
[ITEM_PERSIM_BERRY - ITEM_POTION] = gItemEffect_PersimBerry,
[ITEM_LUM_BERRY - ITEM_POTION] = gItemEffect_LumBerry,
[ITEM_SITRUS_BERRY - ITEM_POTION] = gItemEffect_SitrusBerry,
[ITEM_POMEG_BERRY - ITEM_POTION] = gItemEffect_PomegBerry,
[ITEM_KELPSY_BERRY - ITEM_POTION] = gItemEffect_KelpsyBerry,
[ITEM_QUALOT_BERRY - ITEM_POTION] = gItemEffect_QualotBerry,
[ITEM_HONDEW_BERRY - ITEM_POTION] = gItemEffect_HondewBerry,
[ITEM_GREPA_BERRY - ITEM_POTION] = gItemEffect_GrepaBerry,
[ITEM_TAMATO_BERRY - ITEM_POTION] = gItemEffect_TamatoBerry,
[LAST_BERRY_INDEX - ITEM_POTION] = NULL
};