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Urho3DPlayer.cpp
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//
// Copyright (c) 2008-2015 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include <Urho3D/Urho3D.h>
#include <Urho3D/Audio/Audio.h>
#include <Urho3D/Core/CoreEvents.h>
#include <Urho3D/Engine/Engine.h>
#include <Urho3D/IO/FileSystem.h>
#include <Urho3D/UI/Font.h>
#include <Urho3D/Graphics/Graphics.h>
#include <Urho3D/Input/Input.h>
#include <Urho3D/IO/Log.h>
#include <Urho3D/Core/Main.h>
#include <Urho3D/Scene/Node.h>
#include <Urho3D/Core/ProcessUtils.h>
#include <Urho3D/Resource/ResourceCache.h>
#include <Urho3D/Resource/ResourceEvents.h>
#include <Urho3D/Scene/Scene.h>
#include <Urho3D/UI/Text.h>
#include <Urho3D/UI/UI.h>
#include "Urho3DPlayer.h"
#include <Urho3D/DebugNew.h>
#include "splash/Splash.h"
#include "network/server/Server.h"
DEFINE_APPLICATION_MAIN(Urho3DPlayer);
Urho3DPlayer::Urho3DPlayer(Context* context) :
Application(context)
{
}
void Urho3DPlayer::Setup()
{
engineParameters_["WindowWidth"] = 800;
engineParameters_["WindowHeight"] = 480;
engineParameters_["FullScreen"] = false;
engineParameters_["VSync"] = true;
}
void Urho3DPlayer::Start()
{
SetRandomSeed(GetSubsystem<Time>()->GetTimeSinceEpoch());
input_ = GetSubsystem<Input>();
input_->SetMouseVisible(true);
input_->SetTouchEmulation(true);
graphics_ = GetSubsystem<Graphics>();
cache_ = GetSubsystem<ResourceCache>();
filesystem_ = GetSubsystem<FileSystem>();
renderer_ = GetSubsystem<Renderer>();
network_ = GetSubsystem<Network>();
ui_ = GetSubsystem<UI>();
engine_ = GetSubsystem<Engine>();
audio_ = GetSubsystem<Audio>();
if (engine_->IsHeadless())
{
logicStates_.Push(new Server(context_, this));
}
else
{
logicStates_.Push(new Splash(context_, this));
}
//SubscribeToEvents();
}
void Urho3DPlayer::Stop()
{
}
void Urho3DPlayer::SubscribeToEvents()
{
// Subscribe HandleUpdate() function for processing update events
//SubscribeToEvent(E_UPDATE, HANDLER(Urho3DPlayer, HandleUpdate));
}
void Urho3DPlayer::HandleUpdate(StringHash eventType, VariantMap& eventData)
{
using namespace Update;
timeStep_ = eventData[P_TIMESTEP].GetFloat();
}