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Existing objects get un-hitsound-able after saving the beatmap #29496
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I could do a temporary fix by importing it into stable, and setting all timing points sample on Normal Custom1 (was Normal default) |
@kstefanowicz how are you claiming this exactly? The issues don't seem related. |
I feel it does, since both of them fix by switching timing points to Custom via stable editor. |
But the way that it plays the hitsound for newly placed objects, then it disappears after saving/reloading seems like a seperate thing. |
@bdach the behavior in this issue's video is consistent with the behavior investigated in #29028. The editor plays the correct custom hitsound after placing the hit object, but when saving/testing the legacy encoder writes the song's timing points to the @aL1NaZ4R you can work around this currently by manually changing the CSS values in the |
Umm. Looks like you're right. my bad |
Type
Game behaviour
Bug description
Hello. Self-explanatory video:
2024-08-18_22-55-02.mp4
Files:

Screenshots or videos
No response
Version
2024.817.0
Logs
compressed-logs.zip
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