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was mapping on lazer. still haven't fixed muscle memory so i tend to right click (revealing the context menu) instead of deleting objects. when you do this, the context menu doesn't close, which seems unintentional as there is no reason to look at manipulation options for a removed object.
it's mildly frustrating because this turns a previously one-click operation (right click to delete) to a potentially three-click operation (misclick for menu, shift+click to delete object, left click to close menu) on missed input.
@normalid-awa@bdach
this issue is only partially fixed by the PR above. it does not handle the case where:
we are in the beatmap editor.
we place a slider (which seems to be strictly n>1 nodes in lazer).
we right click the slider, opening the slider's context menu.
with the menu open:
M3 click n-1 times on slider nodes.
observe that on the last (n-1st) click, the slider disappears but the context menu remains.
this seems to work on for all n>1, irrespective of the order of M3 clicking nodes, and regardless of whether we right-click the slider in the timeline or on the playfield.
this bug does NOT reproduce if we right-click to open the context menu of a slider node.
Type
Game behaviour
Bug description
was mapping on lazer. still haven't fixed muscle memory so i tend to right click (revealing the context menu) instead of deleting objects. when you do this, the context menu doesn't close, which seems unintentional as there is no reason to look at manipulation options for a removed object.
it's mildly frustrating because this turns a previously one-click operation (right click to delete) to a potentially three-click operation (misclick for menu, shift+click to delete object, left click to close menu) on missed input.
Screenshots or videos
Screen.Recording.2024-07-27.at.1.48.21.AM.mp4
Version
2024.727.0-lazer
Logs
compressed-logs.zip
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