Replies: 2 comments 4 replies
-
I'd strongly agree with this, from a complexity reduction perspective. @smoogipoo thoughts? |
Beta Was this translation helpful? Give feedback.
1 reply
-
Beta Was this translation helpful? Give feedback.
3 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I think these just add more complexity to the game for no real benefit.
I recently did a lot of work with the main >10K mania community to help standardize things for RC and so I had to learn a lot about how all of this stuff works. along the way we had many conversations regarding technical problems and poor UX of these key modes, and this is one of the easy problems to isolate and fix imo. I already ran this by them and everyone that responded agreed in some way
what I am suggesting:
SplitStage
). the defaults can match stable so that existing skins don't break (<10K not split, >=10K split)this downgrades the concept of "dual stage" into purely a skinning one, which is how everyone seems to treat it anyway. it would fix a lot of my initial confusion with these modes, where I didn't understand that my keybinds for the iidx DP style of 16K weren't applying due to my skin using split stages, which is very rare among people who play that regularly. players' skins change in somewhat unexpected ways depending on what keymodes you're playing and whether you are using the co-op ("dual stage" in lazer) mod, which would be fixed here. I also believe the language can be misleading; there's nothing special in how 10K+ keymodes play in osu, it's just more keys.
if this sounds good then I'm also interested in working on it, only after i finish #25796 tho
Beta Was this translation helpful? Give feedback.
All reactions