-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathlogic.go
216 lines (175 loc) · 6.82 KB
/
logic.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
package main
import (
"log"
"math/rand"
"time"
"github.com/porfirion/server2/world"
"github.com/porfirion/server2/network"
)
const (
SendObjectsTimeout time.Duration = time.Second * 1
)
type Logic struct {
IncomingMessages network.UserMessagesChannel
OutgoingMessages network.ServerMessagesChannel
Users map[uint64]*network.User
mWorldMap *world.WorldMap
}
func (logic Logic) GetIncomingMessagesChannel() network.UserMessagesChannel {
return logic.IncomingMessages
}
func (logic *Logic) SetIncomingMessagesChannel(channel network.UserMessagesChannel) {
logic.IncomingMessages = channel
}
func (logic Logic) GetOutgoingMessagesChannel() network.ServerMessagesChannel {
return logic.OutgoingMessages
}
func (logic *Logic) SetOutgoingMessagesChannel(channel network.ServerMessagesChannel) {
logic.OutgoingMessages = channel
}
func (logic *Logic) GetUserList(exceptId uint64) []network.User {
userlist := []network.User{}
for userId, user := range logic.Users {
if userId != exceptId {
userlist = append(userlist, network.User{Id: user.Id, Name: user.Name})
}
}
log.Printf("Userlist: %#v\n", userlist)
return userlist
}
/**
* отправляет сообщение. Первый массив обозначает список целей кому передавать. Второй массив обозначает кому не передавать.
* @param {[type]} logic *Logic) SendMessage(msg Message, targets ...[]int [description]
* @return {[type]} [description]
*/
func (logic *Logic) SendMessage(msg interface{}, targets ...network.UsersList) {
serverMessage := network.ServerMessage{Data: msg}
// real targets
if len(targets) > 0 {
serverMessage.Targets = targets[0]
}
// except this users
if len(targets) > 1 {
serverMessage.Except = targets[1]
}
logic.OutgoingMessages <- serverMessage
}
func (logic *Logic) SendTextMessage(text string, sender uint64) {
logic.SendMessage(network.TextMessage{Text: text, Sender: sender})
}
func (logic *Logic) SendTextMessageToUser(text string, sender uint64, userId uint64) {
logic.SendMessage(network.TextMessage{Text: text, Sender: sender}, network.UsersList{userId})
}
func (logic *Logic) AddUser(id uint64, name string) *network.User {
user := &network.User{Id: id, Name: name}
logic.Users[id] = user
pos := world.Point2D{X: rand.Float64()*1000 - 500, Y: rand.Float64()*1000 - 500}
logic.mWorldMap.AddUser(user.Id, pos)
return user
}
func (logic *Logic) RemoveUser(id uint64) {
delete(logic.Users, id)
logic.mWorldMap.RemoveUser(id)
}
func (logic *Logic) sendSyncMessage() {
var currentTime int64 = logic.mWorldMap.SimulationTime.UnixNano() / int64(time.Millisecond) / int64(time.Nanosecond);
logic.SendMessage(network.SyncPositionsMessage{logic.mWorldMap.GetObjectsPositions(), currentTime})
}
// Возвращает true, если нужно синхронизировать положение объектов заново
func (logic *Logic) ProcessActionMessage(userId uint64, msg *network.ActionMessage) (needSync bool) {
log.Println("UNIMPLEMENTED!")
needSync = false
switch msg.ActionType {
case "move":
user := logic.Users[userId]
userObject := logic.mWorldMap.UsersObjects[userId]
x, okX := msg.ActionData["x"].(float64)
y, okY := msg.ActionData["y"].(float64)
if okX && okY {
userObject.StartMoveTo(world.Point2D{X: x, Y: y})
log.Printf("user #%d try to move it's object #%d to (%f:%f)\n", userId, userObject.Id, x, y)
} else {
log.Println("can't get x and y")
}
log.Println(user.Name+" is moving to", msg.ActionData)
needSync = true
default:
log.Println("Unknown action type: ", msg.ActionType)
}
return
}
func (logic *Logic) ProcessMessage(message network.UserMessage) (needSync bool) {
defer func() {
if r := recover(); r != nil {
log.Printf("Recovered in %#v\n", r)
}
}()
needSync = false
switch msg := message.Data.(type) {
case *network.DataMessage:
log.Println("Logic: Data message received: ", message)
case *network.TextMessage:
// log.Println("Text message received: ", message)
logic.SendTextMessage(msg.Text, logic.Users[message.Source].Id)
case *network.LoginMessage:
log.Println("Logic: Login message received")
user := logic.AddUser(msg.Id, msg.Name)
logic.SendTextMessageToUser("Logic: Wellcome, "+user.Name, 0, user.Id)
logic.SendMessage(network.UserLoggedinMessage{Id: user.Id, Name: user.Name}, network.UsersList{}, network.UsersList{user.Id})
logic.SendMessage(network.UserListMessage{logic.GetUserList(user.Id)}, network.UsersList{user.Id})
log.Println("sent. sync next")
var currentTime int64 = logic.mWorldMap.SimulationTime.UnixNano() / int64(time.Millisecond) / int64(time.Nanosecond);
logic.SendMessage(network.SyncPositionsMessage{logic.mWorldMap.GetObjectsPositions(), currentTime})
case *network.LogoutMessage:
log.Println("Logic: Logout message", msg.Id)
logic.RemoveUser(msg.Id)
logic.SendMessage(network.UserLoggedoutMessage{Id: msg.Id})
case *network.ActionMessage:
needSync = logic.ProcessActionMessage(message.Source, msg)
default:
log.Printf("Logic: Unknown message type %#v from %d\n", message.Data, message.Source)
}
return
}
func (logic *Logic) Start() {
rand.Seed(int64(time.Now().Nanosecond()))
logic.Users = make(map[uint64]*network.User)
logic.mWorldMap = world.NewWorldMap()
// стартуем симуляцию
logic.mWorldMap.ProcessSimulationStep()
var simulationTimer *time.Timer = time.NewTimer(logic.mWorldMap.TimeToNextStep())
var sendTimer *time.Timer = time.NewTimer(time.Second * 0)
log.Println("Logic: started")
for {
select {
case _ = <-simulationTimer.C:
//log.Println("Logic: simulation step")
// пока есть что симулировать - симулируем
simulated := true
var changed, globallyChanged bool = false, false;
for simulated {
// пока нам говорят, что симуляция прошла успешно - делаем очередной шаг
simulated, changed = logic.mWorldMap.ProcessSimulationStep()
// при это запоминаем, не поменялось ли чего
globallyChanged = globallyChanged || changed
}
if (globallyChanged) {
// если что-то изменилось, надо об этом всем рассказать
logic.sendSyncMessage()
}
simulationTimer.Reset(logic.mWorldMap.TimeToNextStep())
case _ = <-sendTimer.C:
// дополнительно рассылаем всем уведомления по таймеру
// по идее потом это можно будет убрать
logic.sendSyncMessage()
sendTimer.Reset(SendObjectsTimeout)
case msg := <-logic.IncomingMessages:
log.Println("Logic: message received")
if needSync := logic.ProcessMessage(msg); needSync {
logic.sendSyncMessage()
}
log.Println("Logic: message processed")
}
}
log.Println("Logic: finished")
}