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InvincibilityManager.cpp
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#include "InvincibilityManager.h"
InvincibilityManager::InvincibilityManager()
{
InvincibilityLimit = 2000;
}
InvincibilityManager::InvincibilityManager(CRuint numEnemies)
{
resize(numEnemies);
}
InvincibilityManager::~InvincibilityManager()
{
invincibleTimer.clear();
isInvincible.clear();
}
void InvincibilityManager::resize(CRuint enemies)
{
invincibleTimer.resize(enemies);
isInvincible.resize(enemies);
}
int InvincibilityManager::size(){return invincibleTimer.size();}
bool InvincibilityManager::getIsInvincible(CRuint enemy){return isInvincible[enemy];}
void InvincibilityManager::setIsInvincible(CRuint enemy){setIsInvincible(enemy,true);}
void InvincibilityManager::setIsInvincible(CRuint enemy, CRbool status)
{
isInvincible[enemy] = status;
if(status)
{
invincibleTimer[enemy].setMode(MILLI_SECONDS);
invincibleTimer[enemy].start();
}
}
void InvincibilityManager::setInvincibilityLimit(CRuint limit){InvincibilityLimit = limit;}
void InvincibilityManager::update()
{
for(int i = size() -1; i >=0; i--)
{
if(isInvincible[i])
{
if((uint)invincibleTimer[i].getScaledTicks() >= InvincibilityLimit)
{
setIsInvincible(i,false);
invincibleTimer[i].start();
}
}
}
}