From 340d6513792f87351979222d1fc2556077a39fbb Mon Sep 17 00:00:00 2001 From: "H. E." <6037756+rndexe@users.noreply.github.com> Date: Thu, 8 Aug 2024 21:07:43 +0530 Subject: [PATCH] Fix nextjs-prism demo (#59) * Fix nextjs-prism demo * Fix spotlight intensity and decay --- demos/nextjs-prism/src/App.jsx | 8 ++++---- demos/nextjs-prism/src/components/Rainbow.jsx | 2 +- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/demos/nextjs-prism/src/App.jsx b/demos/nextjs-prism/src/App.jsx index 53869b7d..f42e6d30 100755 --- a/demos/nextjs-prism/src/App.jsx +++ b/demos/nextjs-prism/src/App.jsx @@ -83,10 +83,10 @@ function Scene() { <> {/* Lights */} - - - - + + + + {/* Caption */}
diff --git a/demos/nextjs-prism/src/components/Rainbow.jsx b/demos/nextjs-prism/src/components/Rainbow.jsx index 21b154f9..0472d038 100755 --- a/demos/nextjs-prism/src/components/Rainbow.jsx +++ b/demos/nextjs-prism/src/components/Rainbow.jsx @@ -98,7 +98,7 @@ const RainbowMaterial = shaderMaterial( vec3 co = c / iridescence(uv.x * 0.5 * 3.14159, 1.0 - uv.y + time / 10.0) / 20.0; gl_FragColor = vec4(area * co * l * brightness * emissiveIntensity, 1.0); if (gl_FragColor.r + gl_FragColor.g + gl_FragColor.b < 0.01) discard; - #include + #include }` )