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The texture size is 641x73 = odd width, odd height, render.roundPixels is enabled
Game objects from top to bottom are :
Image game object for showing texture.
Rendering quality is good if render.roundPixels is enabled. Blur when render.roundPixels is disabled.
RenderTexture with size 641x73 (odd width, odd height), equal to pasted texture
Blur, no matter the render.roundPixels is enabled or disabled.
RenderTexture with size 642x73 (even width, odd height)
A little blur
RenderTexture with size 642x74 (even width, even height)
Rendering quality is good as 1. Image game object, no matter render.roundPixels is enabled or disable. i.e. the rendering quality is better than Image game object when render.roundPixels is disabled.
RenderTexture with size 662, 94 (even width, even height)
Rendering quality is good as 4. RenderTexture
The text was updated successfully, but these errors were encountered:
Thank you for submitting this issue. We have fixed this and the fix has been pushed to the master branch. It will be part of the next release. If you get time to build and test it for yourself we would appreciate that.
Version
Description
In conclusion, RenderTexture with (even width, even height) size has better rendering quality.
Test code
The texture size is 641x73 = odd width, odd height,
render.roundPixels
is enabledGame objects from top to bottom are :
render.roundPixels
is enabled. Blur whenrender.roundPixels
is disabled.render.roundPixels
is enabled or disabled.render.roundPixels
is enabled or disable. i.e. the rendering quality is better than Image game object whenrender.roundPixels
is disabled.The text was updated successfully, but these errors were encountered: