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gameSetupSettingsDialog.js
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"use strict";
function createGameSetupSettingsDialog(assets, onDone, onExit) {
let winCon = ["Survival", "Most Hits", "Most Frags", "Most Damage", "Best Dam/Shot", "Most Headshots"];
let menuItems = [
{name: "Number of Players", value: 4, min: 2, max: 8, textObj: null},
{name: "Number of Rounds", value: 15, min: 1, max: 99, textObj: null},
{name: "Points given for", value: 0, min: 0, max: winCon.length - 1, textObj: null}];
let selectedItemShape = null;
let selectedItemIndex = 0;
let settingsDialog = createGameSetupSettingsDialog();
return {
container: settingsDialog,
onKeyDown: onKeyDown,
onShow: onShow
};
function createGameSetupSettingsDialog() {
let gameSetupContainer = new createjs.Container();
let x1 = SCREEN_WIDTH_CENTER - 180;
let y1 = SCREEN_HEIGHT_CENTER - 55;
let x2 = x1 + 360;
let y2 = y1 + 110;
drawBox(assets, gameSetupContainer, GameColors, x1, y1, x2, y2);
drawBox(assets, gameSetupContainer, GameColors, x1, y2 + 5, x2, y2 + 21, true);
outTextXY(gameSetupContainer, GameColors.DARKGRAY, "Press Enter to start game or Esc to cancel.", SCREEN_WIDTH_CENTER, y2 + 9, "center");
drawFrame(gameSetupContainer, GameColors, x1 + 8, y1 + 18, x2 - 8, y2 - 8);
outTextXY(gameSetupContainer, GameColors.DARKGRAY, "G A M E S E T U P", SCREEN_WIDTH_CENTER, y1 + 6, "center");
//bar(x[1]+12,y[1]+14+i*20,x[2]-12,y[1]+26+i*20);
let yPos = getItemBarPosition(selectedItemIndex);
selectedItemShape = barAsShape(GameColors.DARKESTGREEN, x1 + 12, yPos, x2 - 12, yPos + 12);
gameSetupContainer.addChild(selectedItemShape);
let menu = createMenuItems(x1, y1, x2, y2);
gameSetupContainer.addChild(menu);
return gameSetupContainer;
}
function createMenuItems(x1, y1, x2, y2) {
function drawArrow(index, isShadow, isRightArrow) {
let shape = new createjs.Shape();
let v = isRightArrow ? 1 : 0;
let d = isShadow ? 2 : 0;
let ypos = getItemBarPosition(index) + 2;
for (let n = 4; n > 0; n--) {
/*
xpos := ord(T)*126+(ord(T)*2-1)*n;
Line(x[1]+196+xpos+d, y[1]+16+i*20+(8-n)+d, x[1]+196+xpos+d, y[1]+24+i*20-(8-n)+d);
*/
let xpos = v * 126 + (v * 2 - 1) * n;
line(shape.graphics, isShadow ? GameColors.BLACK : GameColors.WHITE, x1 + 196 + xpos + d, ypos + (8 - n) + d, x1 + 196 + xpos + d, ypos + 8 - (8 - n) + d);
}
return shape;
}
let container = new createjs.Container();
for (let i = 0; i < menuItems.length; ++i) {
/*
SetColor(White);
OutTextXY(x[1]+30,y[1]+16+i*20,MenuItems[i].Name);
OutTextXY(x[1]+260-(TextWidth(Str) div 2),y[1]+16+i*20,Str);
DrawArrow(i,0,true);
DrawArrow(i,0,false);
*/
outTextXY(container, GameColors.WHITE, menuItems[i].name, x1 + 30, getItemBarPosition(i) + 2, "left", GameColors.BLACK);
let value = getMenuItemValue(i);
let text = outTextXYAsText(GameColors.WHITE, value, x1 + 260, getItemBarPosition(i) + 2, "center", GameColors.BLACK);
menuItems[i].textObj = text;
container.addChild(text);
container.addChild(drawArrow(i, true, true));
container.addChild(drawArrow(i, false, true));
container.addChild(drawArrow(i, true, false));
container.addChild(drawArrow(i, false, false));
}
return container;
}
function getMenuItemValue(index) {
return (index === 2) ? winCon[menuItems[index].value] : menuItems[index].value;
}
function getItemBarPosition(itemIndex) {
return (SCREEN_HEIGHT_CENTER - 55) + 14 + (itemIndex + 1) * 20;
}
function onKeyDown(stage, key) {
switch (key) {
case Keys.DOWN_ARROW: {
if (selectedItemIndex < menuItems.length - 1) {
selectedItemIndex++;
}
else {
selectedItemIndex = 0;
}
updateSelectedItemShape();
break;
}
case Keys.UP_ARROW: {
if (selectedItemIndex > 0) {
selectedItemIndex--;
}
else {
selectedItemIndex = menuItems.length - 1;
}
updateSelectedItemShape();
break;
}
case Keys.LEFT_ARROW: {
let selectedMenuItem = menuItems[selectedItemIndex];
selectedMenuItem.value--;
if (selectedMenuItem.value < selectedMenuItem.min) {
selectedMenuItem.value = selectedMenuItem.max;
}
updateItemValue(selectedItemIndex)
break;
}
case Keys.RIGHT_ARROW: {
let selectedMenuItem = menuItems[selectedItemIndex];
selectedMenuItem.value++;
if (selectedMenuItem.value > selectedMenuItem.max) {
selectedMenuItem.value = selectedMenuItem.min;
}
updateItemValue(selectedItemIndex);
break;
}
case Keys.ENTER: {
onDone({ numPlayers: menuItems[0].value, numRounds: menuItems[1].value, winCon: menuItems[2].value });
break;
}
case Keys.ESCAPE: {
onExit();
break;
}
}
}
function updateSelectedItemShape() {
selectedItemShape.y = getItemBarPosition(selectedItemIndex);
}
function updateItemValue(index) {
let newValue = getMenuItemValue(index);
menuItems[index].textObj.text = newValue;
}
function onShow() {
menuItems[0].value = 2;
menuItems[1].value = 15;
menuItems[2].value = 0;
for (let i = 0; i < menuItems.length; ++i) {
updateItemValue(i);
}
selectedItemIndex = 0;
updateSelectedItemShape();
}
}