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descriptions.txt
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[img]https://i.postimg.cc/yxxVY1MW/rate-favorite.gif[/img]
[h1] Stellaris v3.14.*, v3.13.*, and v3.12.5 Compatible [/h1]
[h1] Acknowledgements [/h1]
This mod is a continuation of XVCV's [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2441507863] "Machines & Robot Expansion" [/url], which is/was loved by many. A great addon for Machine empire enthusiasts which I loved playing.
Unfortunately, since XVCV has left the Stellaris modding scene, the M&RE mod became unsupported.
This adaptation/continuation will continue to make the Machine & Robot Expansion compatible with the latest versions of Stellaris. In addition to bug fixes, new things are being planned!
[img]https://i.postimg.cc/yNgJTMGr/1.png[/img]
[h1] Core features of Machine & Robot Expansion [/h1]
This mod adds a variety of ascension perks, new playstyles, civics, traits, and much-needed love for Machines & Robots!
- Start as non-gestalt Robots (Mechanical Origin)
- Edit ruler traits, councilor traits, build leader with traits you pick
- Automated machine worlds that don't require pops to run, with 4 special planet types
- Switch from gestalt to non-gestalt Machines via AP, and back again
- Switch to/away from Driven Assimilator / Rogue Servitor / Determined Exterminator
- Machine Leaders revive after dying (backup trait)
- Ascend to a new bio-mechanical hybrid species
- Declare total war on the galaxy
- Psionic ascension; touch the Abyss ...
- Non-gestalt robots boost trade and empire-wide amenities with Virtual Reality servers planets
- Malware civic makes spy ops easier and adds new infiltration
- Boost your gestalt empire with Machine Learning civic
- Split open planets and mine them with Orbital Crackers
[b]Added in Continuation:[/b]
- Release Machine vassals
- Automated Ringworlds
- Dismantle habitats (if your empire has any habitat tech)
- Extended Machines traits & Overclocked origin (thanks Legit Rikk)
- Reanimate defeated organic armies as a Machine empire
- Roleplay a fully automated pop-less Machine empire with the [url=https://github.com/openly-retro/stellaris-machine-robot-expansion/wiki/Origin:-World%E2%80%90Machine,-Awakened-_WIP_]"World-Machines, Awakened" origin[/url]
And more!
- 15 Civics
- 15 Ascension Perks
- 6 Origins
- 80 Technologies
- 45 traits
[h1] Documentation [/h1]
WIP: [url=https://github.com/openly-retro/stellaris-machine-robot-expansion/wiki/1.-Feature-Documentation-for-Machines-&-Robots-Expansion] Read the full overview of features here [/url]
[h1] DLC Requirements [/h1]
[b]Required DLC:[/b]
- SYNTHETIC DAWN
[b]Optional DLC:[/b]
- GALACTIC PARAGONS: Unlock Leader-Building GUIs and Ruler-Building GUIs
- UTOPIA: Unlock Mechanical Origin (non-gestalt Robot)
Some DLCs provide new things for modders to play with and as such some additional mod features may depend on those DLCs.
[h2] Future DLC requirements [/h2]
I will do my best to make sure no further DLCs are **required** as more content is added to this mod.
But some DLCs provide new things for modders to play with and as such some additional mod features may depend on those DLCs.
[h1] Contact [/h1]
[url=https://steamcommunity.com/workshop/filedetails/discussion/3163759042/7260435610011367539/] 🐛 Add your bug reports here 💭 [/url].
[url=https://steamcommunity.com/workshop/filedetails/discussion/3163759042/7260435610011379418/] 💡 Add your suggestions here 💭 [/url].
[h2] Say hi (optional) [/h2]
To chat anytime and follow development updates, and ask questions, visit the [b] machines-robots-expac [/b] channel in the [url=https://discord.gg/Qkvu9Q4w] Stellaris Modding Den discord. [/url] Look for me, "Openly Retro"
[h2] Contact outside Steam workshop [/h2]
If you have found this mod outside the Steam workshop, [url=https://github.com/openly-retro/stellaris-machine-robot-expansion/issues/new/choose]report a bug or share new ideas on the Github page.[/url]
[h1] What's next? [/h1]
Ongoing:
- Carefully catalogue existing issues and develop fixes
- Address balance issues & player-reported issues
Planned:
- New origins and playstyles
- Adopt abandoned machine-based mods and assimilate them
Update schedule is 2-4 weeks based on bug reports, feature development, my stress levels afer my day job & other life stuff.
[h1] Artwork Credits [/h1]
[url=https://github.com/openly-retro/stellaris-machine-robot-expansion/blob/main/readme.md#art-credits] Full art credits are listed here [/url]
[h1] Translation Credits [/h1]
- Korean: Thanks to y1224y1 and Horangye
- Chinese: Thanks FlantingCort, Krual, and the team at [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2131014154]Doves Localization group[/url]
[img]https://i.postimg.cc/BQjBWG18/2.png[/img]
[h1] Mod Add-ons [/h1]
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3401666625] World Machine Origin Vanilla Overwrites, by Legit-Rikk [/url] which changes certain vanilla tradition picks to have bonuses for World-Machines
- [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3412089966] World Machine Origin Gigastructures Buildings, by Legit-Rikk [/url] which adds the automated versions of certain Gigastructural Engineering buildings for use on World Machines.
[h2] Mod Compatibility [/h2]
Known issues with other mods:
- Orbital Cracker doesn't block megas from Gigastructural Engineering
- This mod contains an updated version of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2801950004]mute's Extended Machines[/url], if that mod is active, the version in this one will be disabled.
[h1] Overwritten Vanilla Files [/h1]
[b]common\economic_categories\00_common_categories.txt [/b]
- pop_category_drones
- pop_category_workers
- pop_category_specialists
- pop_category_rulers
[b]Stellaris\common\game_rules\00_rules.txt[/b]
- can_release_vassal_from_species - allow for Multikernel AP
- can_colonize_planet - block colonizing habitats that are being dismantled
- can_species_be_assembled - pops with Bio Mech trait won't assemble
[b]common\scripted_triggers\02_scripted_triggers_machine_age.txt[/b]
- is_individual_machine - return True for non-gestalt Machine bio-mech
[b]common\scripted_triggers\05_scripted_triggers_traits.txt[/b]
- can_add_genetic_traits - true/yes for empires with the Bio-Genetics Mastery AP
- can_remove_beneficial_genetic_traits - true/yes for empires with the Bio-Genetics Mastery AP
[b]common\traits\02_species_traits_basic_characteristics.txt[/b]
- trait_mechanical - Add habitability for Mechanical Worlds