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Crashes, soft-locks, hangs when launching Editor.exe or adding a component.
When a component settings value is changed, it has a visual impact on the level.
The change can be subtle, but if no change is present log an issue
Workflows
Observe shadows with various lights and intensities
Ensure that different types and styles of lights create shadows as you would intuitively expect
Try to overlap a few different lights.
Check shadow directions and intensities.
Suggested Time Box:
15 minutes per platform. Note that the workflow below is the basic steps, feel free to experiment with extra time to ensure that different types and styles of lights perform as you would intuitively expect, and try to overlap a few different lights. Check shadow directions and intensities.
Observe Shadows (Spotlight / Cascaded Shadow Maps) with various lights Workflow Steps
Workflow
Requests
Things to Watch For
1. Launch Editor and create new level
Launch Editor.exe, and create a new level with default settings
Editor launches without issue, and new default level can be created
2. Focus on Shader Ball default settings
Select Shader Ball from the Entity Outliner, Atom Default Environment and press Z to focus in the viewport
Observe shadows with the default level setup
3. Create a Spot Light entitiy and enable shadows
Add an entity for Spot Light
In the Entity Inspector, add the Light component
Select one of the "Spot (disk)" for the Light Type,
In the entity outliner disable or remove the sun
In the viewport, position the light where you can see more Shader Ball shadows.
Within the Light settings, toggle ON Enable shadows
Observe changes in the shader ball shadows when Sun is disabled, and Spot light is added
Observe changes when Shadows are enabled
4. Experiment with Spot Light Settings
Experiment with the various settings in the Light component. Observe changes in the shadows
disable Spot light entity when finished
Observe changes to shadows as parameters are adjusted. The lights should create shadows as you would intuitively expect
example of two pointed lights with different parameters casting shadows from shader ball
5. Add a Directional Light and observe shadows
Add an entity for Directional Light
In the Entity Inspector, add the Directional Light component
Move the Directional Light entity above the ground plane
Rotate the light to point at the shaderball
Example of Default settings with Directional Light
6. Experiment with Directional Light Settings
Experiment with the various settings in the Light component.