January 2024 Update Report #645
Replies: 7 comments 8 replies
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Wait, when installing the custom maps (beta), I have this data folder, what do i do with it? |
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Yes!! thank you so much for your hard work <3 |
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:3 i was @ :333 |
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heya! would like to ask why multi doesnt work in browser. it always says giving up |
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Would I be allowed to help with improving the sound design? |
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How do i download for windows 11 |
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I started playing the game fixed some control stuff and the game doesn't use my mouse to look around anymore, please help |
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Introduction
This post is also available on ModDB.
Sorry for the delay!
Real life has begun catching up again, so this month was a lot of me in maintenance mode, fixing bugs and finishing up some stuff on the backburner! That isn't to say the content this month wasn't interesting though :)
I've seen a lot of love on Patreon recently and for that I want to say, thanks a ton! I'll continue to make it worth your while, even if things slow down a bit. I always put a lot of time and consideration into my contributions.
Finalized Support for NZ:P Beta Maps
Hoorah! Compatibility with classic maps from the "Beta" (2011) era has been released on all platforms. I had done a lot of work to get this off the ground, testing dozens of maps individually, and creating + implementing a new major build component to the development pipeline in order to sufficiently and efficiently accommodate most maps. Please note that this is not perfect. There are maps that have unavoidable problems based on how they are built. Some have problems but can be mitigated, others do not. This is due to a lot of core/architectural game related differences, but I am very happy with the results regardless!
So grab one (or some!) of your favorite "Beta" maps and give them a try!
Enhancements for Standard
func_door
Quake EntitiesMappers rejoice!
func_door
entities now have enhanced and fixed behaviors allowing them to be better integrated into your levels now, including support for opening Waypoints! No morefunc_wall
killtarget
hacks :)Weapon System Enhancements
2024-01-08_13-42-00.mp4
I've done quite a bit of cleanup and some feature restoration for NZ:P's Weapon Core. Here are the big bullet points:
2024-01-12_14-38-45.mp4
Sniper Sway is also completely absent if you have Deadshot Daiquiri, adding more usefulness to the Perk while improving Parity :)
Co-Op Pause/Chat Indicators
2024-01-11_10-32-03.mp4
Co-Op Players can now see when someone is Typing in Chat or has their game Paused, assisting in determining whether or not you need to provide assistance.
FTE View-Model Rewrite
2024-01-12_13-26-47.mp4
The way View Models are rendered and implemented in CSQC have been completely redone from scratch. Here's the gist of what this means for you:
I also took the opportunity to add the idle and subtle Aim bobbing to the other platforms too, so everyone benefited from this :)
Screen Fading Capabilities
2024-01-14_19-24-43.mp4
2024-01-14_20-46-25.mp4
(Mind the broken viewbob!)
While fixing a lot of the CSQC implementation's bloated protocols to improve networking performance, I decided to enhance the Game Over fade system to be more modular, allowing for QC-specified fade types, durations, and colors. This allowed for the game to fade in at start, and for a proper Nuke Power-Up flash!
It's also on all platforms now, woo!
Double Tap Perk-A-Cola Fixes
This one was a little hard to visualize, so I offered my previous explanation in place. The summary: Double Tap now properly impacts automatic weapons in general, and has a more accurate-feeling stat :)
Documentation Updates
Reminder that I maintain a Documentation page! I've updated the Trenchbroom template base to include the automatic dark mode detection, and added information on some of the NZ:P-exclusive trigger entities, including a new trigger,
trigger_awardpoints
, which can be used to implement Perk-A-Cola change underneath the machine :)Barricade Re-model
2024-01-11_04-45-03.mp4
Thanks to @MissLavender-LQ for contributing a new Barricade mesh, that is more proportionally accurate to Call of Duty, and has a snazzy new texture!
IN-PROGRESS: Major UI Overhaul
2024-02-01_14-41-56.mp4
I have begun work on re-writing the CSQC menu system to test out a new UI design, that will be more user-personalized and interesting to look at! Menu backgrounds are taken from YOUR custom maps folders, and the menu music is configurable via a
cvar
, so you will be able to make NZ:P your own a little more than before.See you next month!
Thanks to my Patrons!
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