Replies: 2 comments 5 replies
-
First about your three items:
Approximately every 60 seconds, on default game speed, a random number will be generated to determine the chance for the promotion of a single knight. If the chance is high enough, the promotion will be done. This is done separately for every knight with its own random number. The chances for the individual grades of a knight sitting inside a stock or the castle are as follows (65535 is the range for every random number in settlers 1): So for stocks or the castle the chances are calculated by using the numbers 4000, 2000, 1000 and 500. Stocks and the castle provide the biggest chances for promotion. The numbers for the military buildings are: As you can see it is possible for a knight to be promoted in military buildings. However the chances are heavily dropping for guard rooms. The knight exchange remains the preferred way to get higher grades near the border. |
Beta Was this translation helpful? Give feedback.
-
@nicymike Thank you for these explanations, it's amazing to read these internal details after decades of playing a game. Question I have regarding the quite - so does it matter whether the gold is delivered to military buildings at all? What does it change? The impact of gold in the castle is the same as the gold in military buildings? |
Beta Was this translation helpful? Give feedback.
-
I've been trying to figure out how the soldier promotion mechanism works - naturally to try to get soldiers promoted to captains as quickly as possible.
So far what I've realized:
However I have run into a situation where there are several gold bars in the HQ, and unpromoted soldiers. Is there something that I am missing? Or is it just that promoting soldiers to captains takes a long time? (there is some kind of promotion interval timer?)
Beta Was this translation helpful? Give feedback.
All reactions