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ChangeLog
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ChangeLog
---------
Version 0.5
- Added 1-point perspective support.
- Fixed small technical issues that appeared with newer versions of blender.
Version 0.4
- Improved the add-on preferences.
- Moved the tool location from the "Misc" tab to the "Tools" tab in the Tool
shelf. The location can be configured now.
- The scene name is not hard coded anymore.
Version 0.3:
- Added an algorithm for calculating vertical and horizontal lens shift along
with focal length, position and rotation of the camera. Additional
information is taken from two dangling vertices in the mesh.
- Separate button for the new calibration method.
- Renaming of the calibration methods.
Version 0.2:
- Added an algorithm for calculating vertical lens shift along with focal
length, position and rotation of the camera. Additional information is taken
from one dangling vertex in the mesh. The rectangle in the image is required
to have one pair of parallel edges.
- Separate button for the new calibration method.
- Adding a camera to the scene when none exist.
- Bugfixes
Version 0.1: First official release. It includes the following features:
- Algorithm to calculate focal length, position and rotation for the camera
used to make a picture of a rectangle.
- The image used for calibration is taken from the viewport background from Top
View.
- A mesh of four vertices in one polygon is used to determine the coordinates
of the rectangle corners.
- A button in the tool shelf performs the calibration when the mesh is
selected.
- A new rectangle is created during the calibration which represents the
undistorted rectangle in the image.
- The active camera is transformed according to the calculation results.
- The view automatically changes to camera view.
- Options for the calibration are:
- the size of the reconstructed rectangle
- vertical alignment of the reconstructed rectangle