From e381e447e908306532303a856baf7f8a25e83216 Mon Sep 17 00:00:00 2001 From: Ben Houston Date: Mon, 29 Feb 2016 13:53:42 -0500 Subject: [PATCH] remove unused code from cube_uv_reflection_fragment. --- .../cube_uv_reflection_fragment.glsl | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl b/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl index b5d21ea6e45174..360e9258adc81f 100644 --- a/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl +++ b/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl @@ -92,23 +92,6 @@ vec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel, float textu return uv; } -vec3 convertRGBEToRGB(vec4 rgbe) { - float d = pow(2.0, rgbe.w*256.0 - 128.0); - return vec3(rgbe) * d; -} - -vec3 tonemap(vec3 RGB) { - float LogAvgLum = 0.08;//0.08 - float key = 1.0; - float Ywhite = 1e3; - Ywhite *= Ywhite; - float sat = 1.0; - float Ylum = dot(RGB ,vec3(0.2126, 0.7152, 0.0722)); - float Y = key/LogAvgLum * Ylum ; - float Yd = Y * ( 1.0 + Y/Ywhite)/( 1.0 + Y) ; - return Yd * pow(RGB/Ylum ,vec3(sat, sat, sat)); - } - vec4 textureCubeUV(vec3 reflectedDirection, float roughness, float textureSize) { float maxLods = log2(textureSize*0.25) - 3.0; float roughnessVal = roughness*maxLods;