Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WebGLMaterials: Added clearcoat maps to the uv offset/repeat priorities #20178

Merged
merged 1 commit into from
Aug 25, 2020

Conversation

WestLangley
Copy link
Collaborator

As suggested in #18677 (comment).

Also corrected the inline comments to match the code.

@mrdoob mrdoob added this to the r120 milestone Aug 25, 2020
@mrdoob mrdoob merged commit b38b9ae into mrdoob:dev Aug 25, 2020
@mrdoob
Copy link
Owner

mrdoob commented Aug 25, 2020

Thanks!

@WestLangley WestLangley deleted the dev_uvmap_priorities branch August 25, 2020 13:33
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants