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three.js 0.169.0 WebGPURenderer
three_src_Three__WebGPU__Nodes.js?v=707e352b:31435 NodeMaterial: Material "MeshStandardMaterial" is not compatible.
// 创建平面-提示错误 const plane = new THREE.Mesh( new THREE.PlaneGeometry(10, 10, 10, 10), new THREE.MeshStandardMaterial({ color: 0xaaaaaa, }) );
but in three.js examples webgpu_tsl_angular_slicing.html is ok using MeshStandardMaterial
// code goes here
169
Desktop
Chrome
MacOS
The text was updated successfully, but these errors were encountered:
why
Sorry, something went wrong.
This should already be fixed on dev via #29501.
dev
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Description
three.js 0.169.0 WebGPURenderer
three_src_Three__WebGPU__Nodes.js?v=707e352b:31435 NodeMaterial: Material "MeshStandardMaterial" is not compatible.
// 创建平面-提示错误
const plane = new THREE.Mesh(
new THREE.PlaneGeometry(10, 10, 10, 10),
new THREE.MeshStandardMaterial({
color: 0xaaaaaa,
})
);
but in three.js examples webgpu_tsl_angular_slicing.html is ok using MeshStandardMaterial
Reproduction steps
Code
// code goes here
Live example
Screenshots
Version
169
Device
Desktop
Browser
Chrome
OS
MacOS
The text was updated successfully, but these errors were encountered: