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The usage of MeshNormalMaterial is a bit confusing in this context since it uses no inline sRGB output conversion. However, when applying color space conversion via post-processing, the entire image is honored.
Description
The Postprocessing Afterimage example shows different color of the cube when we enable/disable the postprocessing effect :
https://threejs.org/examples/?q=postprocess#webgl_postprocessing_afterimage
The render is brighter when the effect is enabled.
Reproduction steps
Code
// code goes here
Live example
Screenshots
Version
r153
Device
Desktop
Browser
Chrome
OS
Windows
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