You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Since #20508 by @zeux, we've had support for using the EXT_meshopt_compression extension in GLTFLoader. We don't yet have any examples of how to use that, and I think it would be helpful to show (context thread on twitter).
The text was updated successfully, but these errors were encountered:
That'd be great, thank you! I think my suggestion would be to make a separate standalone example rather than rolling it into loader / gltf / extensions. That example is probably already doing too much.
Perhaps name it loader / gltf / compression for now, and we can extend it later to also include .ktx2 Basis compressed textures.
The coffeeCart example looks good with it's metallic reflections, which work well with QuickLook's real-time IBL approximation.
I used glTFPack which merged and compressed the meshes, bringing down the draw calls to just 2. So the performance under quicklook is very smooth.
Since #20508 by @zeux, we've had support for using the
EXT_meshopt_compression
extension in GLTFLoader. We don't yet have any examples of how to use that, and I think it would be helpful to show (context thread on twitter).The text was updated successfully, but these errors were encountered: