From 7fb2830beb15f6d52b81f37a512f7b4276b5f2f4 Mon Sep 17 00:00:00 2001 From: Ben Houston Date: Wed, 24 Feb 2016 08:17:16 -0500 Subject: [PATCH] remove envMap encoding macro. --- src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl b/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl index cbfa4548ea4463..8b060c651f1ca1 100644 --- a/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl +++ b/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl @@ -11,12 +11,6 @@ #endif uniform float flipEnvMap; - vec4 envMapTexelToLinear( vec4 value ) { - #define MACRO_DECODE ENVMAP_ENCODING - #include - #undef MACRO_DECODE - } - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( STANDARD ) uniform float refractionRatio;