diff --git a/docs/api/en/materials/ShaderMaterial.html b/docs/api/en/materials/ShaderMaterial.html index 0aa66c2bb8d717..29c547a6dc5aa9 100644 --- a/docs/api/en/materials/ShaderMaterial.html +++ b/docs/api/en/materials/ShaderMaterial.html @@ -348,7 +348,7 @@

[property:String fragmentShader]

[property:String glslVersion]

- Defines the GLSL version of custom shader code. Only relevant for WebGL 2 in order to define whether to use + Defines the GLSL version of custom shader code. Only relevant for WebGL 2 in order to define whether to specify GLSL 3.0 or not. Valid values are *THREE.GLSL1* or *THREE.GLSL3*. Default is *null*.

diff --git a/docs/api/en/scenes/Scene.html b/docs/api/en/scenes/Scene.html index 780cfdc0fee88a..530ffbb44455a4 100644 --- a/docs/api/en/scenes/Scene.html +++ b/docs/api/en/scenes/Scene.html @@ -33,7 +33,8 @@

[property:boolean autoUpdate]

[property:Object background]

- If not null, sets the background used when rendering the scene, and is always rendered first. Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, or a cubemap as a [page:CubeTexture] or [page:WebGLCubeRenderTarget]. Default is null. + If not null, sets the background used when rendering the scene, and is always rendered first. + Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, a cubemap as a [page:CubeTexture] or [page:WebGLCubeRenderTarget] or an equirectangular as a [page:Texture] . Default is null.

[property:Texture environment]

diff --git a/docs/api/zh/materials/ShaderMaterial.html b/docs/api/zh/materials/ShaderMaterial.html index 2088f8d14bac5c..6d8e796eb41d60 100644 --- a/docs/api/zh/materials/ShaderMaterial.html +++ b/docs/api/zh/materials/ShaderMaterial.html @@ -312,7 +312,7 @@

[property:String fragmentShader]

[property:String glslVersion]

- Defines the GLSL version of custom shader code. Only relevant for WebGL 2 in order to define whether to use + Defines the GLSL version of custom shader code. Only relevant for WebGL 2 in order to define whether to specify GLSL 3.0 or not. Valid values are *THREE.GLSL1* or *THREE.GLSL3*. Default is *null*.

diff --git a/docs/api/zh/scenes/Scene.html b/docs/api/zh/scenes/Scene.html index e9894f4eb9df0f..550e4aced36b0b 100644 --- a/docs/api/zh/scenes/Scene.html +++ b/docs/api/zh/scenes/Scene.html @@ -34,8 +34,8 @@

[property:boolean autoUpdate]

[property:Object background]

- 若不为空,在渲染场景的时候将设置背景,且背景总是首先被渲染的。 - 可以设置一个用于的“clear”的[page:Color](颜色)、一个覆盖canvas的[page:Texture](纹理),或是一个[page:CubeTexture]。默认值为null。 + If not null, sets the background used when rendering the scene, and is always rendered first. + Can be set to a [page:Color] which sets the clear color, a [page:Texture] covering the canvas, a cubemap as a [page:CubeTexture] or [page:WebGLCubeRenderTarget] or an equirectangular as a [page:Texture] . Default is null.

[property:Texture environment]