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Box3.d.ts
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import { Vector3 } from './Vector3';
import { Object3D } from './../core/Object3D';
import { Sphere } from './Sphere';
import { Plane } from './Plane';
import { Matrix4 } from './Matrix4';
import { Triangle } from './Triangle';
export class Box3 {
constructor( min?: Vector3, max?: Vector3 );
max: Vector3;
min: Vector3;
readonly isBox3: true;
set( min: Vector3, max: Vector3 ): this;
setFromArray( array: ArrayLike<number> ): this;
setFromPoints( points: Vector3[] ): this;
setFromCenterAndSize( center: Vector3, size: Vector3 ): this;
setFromObject( object: Object3D ): this;
clone(): this;
copy( box: Box3 ): this;
makeEmpty(): this;
isEmpty(): boolean;
getCenter( target: Vector3 ): Vector3;
getSize( target: Vector3 ): Vector3;
expandByPoint( point: Vector3 ): this;
expandByVector( vector: Vector3 ): this;
expandByScalar( scalar: number ): this;
expandByObject( object: Object3D ): this;
containsPoint( point: Vector3 ): boolean;
containsBox( box: Box3 ): boolean;
getParameter( point: Vector3 ): Vector3;
intersectsBox( box: Box3 ): boolean;
intersectsSphere( sphere: Sphere ): boolean;
intersectsPlane( plane: Plane ): boolean;
intersectsTriangle( triangle: Triangle ): boolean;
clampPoint( point: Vector3, target: Vector3 ): Vector3;
distanceToPoint( point: Vector3 ): number;
getBoundingSphere( target: Sphere ): Sphere;
intersect( box: Box3 ): this;
union( box: Box3 ): this;
applyMatrix4( matrix: Matrix4 ): this;
translate( offset: Vector3 ): this;
equals( box: Box3 ): boolean;
/**
* @deprecated Use {@link Box3#isEmpty .isEmpty()} instead.
*/
empty(): any;
/**
* @deprecated Use {@link Box3#intersectsBox .intersectsBox()} instead.
*/
isIntersectionBox( b: any ): any;
/**
* @deprecated Use {@link Box3#intersectsSphere .intersectsSphere()} instead.
*/
isIntersectionSphere( s: any ): any;
}