-
-
Notifications
You must be signed in to change notification settings - Fork 35.6k
/
Copy pathSplineCurve.html
67 lines (47 loc) · 1.5 KB
/
SplineCurve.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
[page:Curve] →
<h1>[name]</h1>
<p class="desc">
Create a smooth 2d spline curve from a series of points. Internally this uses
[page:Interpolations.CatmullRom] to create the curve.
</p>
<h2>Example</h2>
<code>
// Create a sine-like wave
var curve = new THREE.SplineCurve( [
new THREE.Vector2( -10, 0 ),
new THREE.Vector2( -5, 5 ),
new THREE.Vector2( 0, 0 ),
new THREE.Vector2( 5, -5 ),
new THREE.Vector2( 10, 0 )
] );
var points = curve.getPoints( 50 );
var geometry = new THREE.BufferGeometry().setFromPoints( points );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
// Create the final object to add to the scene
var splineObject = new THREE.Line( geometry, material );
</code>
<h2>Constructor</h2>
<h3>[name]( [param:Array points] )</h3>
<p>points – An array of [page:Vector2] points that define the curve.</p>
<h2>Properties</h2>
<p>See the base [page:Curve] class for common properties.</p>
<h3>[property:Array points]</h3>
<p>The array of [page:Vector2] points that define the curve.</p>
<h2>Methods</h2>
<p>See the base [page:Curve] class for common methods.</p>
<h2>Source</h2>
<p>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</p>
</body>
</html>