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When using moonlight on my nothing phone 2a trying to stream a game at 1440p 60fps with like 60k bitrate or rlly any config the fps stays at 60 then drops to around 40fps after a couple of minutes, I can fix this temporarily by unplugging my charger and replugging it back in until it does it again
I have tested a google pixel 4a 5g and it has no issues streaming it at 1440p 60fps at 60k bitrate, I played for around 30 minutes on it, zero problems but that's my dad's phone so can't use it
I also streamed my desktop to my Xiaomi mi box and it had no issues also streaming my desktop to the tv
When starting the stream, works fine for a couple of minutes
After those couple of minutes it goes down to 40fps and doesn't want to go back up
Plugging it back in it goes back up to 60fps and feels great until it does again
Steps to reproduce
Use a nothing phone 2a, stream desktop mode, watch as the fps drops from 60fps to 40 randomly after a few minutes of streaming it to the phone
Affected games
Any game like Elden ring, god of war, god of war Ragnarok I have tried so far
Other Moonlight clients
PC
Moonlight adjusted settings
Yes
Moonlight adjusted settings (please complete the following information)
1440p 60fps 60k bitrate
Moonlight default settings
Yes
Gamepad-related connection issue
Yes
Gamepad-related input issue
No
Gamepad-related streaming issue
No
Android version
Android 15
Device model
Nothing phone 2a
Server PC OS version
Arch linux, Rx 6700 10GB, Ryzen 7600
Server PC antivirus and firewall software
Firewalld
Relevant log output
I don't see a log option anywhere, do I grab this from sunshine?
The text was updated successfully, but these errors were encountered:
Iv noticed also that the fps of the stream is doing its job but not the phones fps
I have also tested my rather old poco F1 on the same settings and it also has almost no issues holding 60fps even when it gets pretty hot, this phone came out in 2018 and somehow is doing a better job on a custom rom lol
I have contacted nothing's developers to see if they can fix the issue and have asked if they can contact the moonlight developers to see if you can both solve the problem that is happening
I have solved the fps problem by disabling HW overlays in the developer options in android, now the decoding would be nice if low latency version was used as the decoding time is around 30ms which isn't great
Describe the bug
When using moonlight on my nothing phone 2a trying to stream a game at 1440p 60fps with like 60k bitrate or rlly any config the fps stays at 60 then drops to around 40fps after a couple of minutes, I can fix this temporarily by unplugging my charger and replugging it back in until it does it again
I have tested a google pixel 4a 5g and it has no issues streaming it at 1440p 60fps at 60k bitrate, I played for around 30 minutes on it, zero problems but that's my dad's phone so can't use it
I also streamed my desktop to my Xiaomi mi box and it had no issues also streaming my desktop to the tv
When starting the stream, works fine for a couple of minutes
After those couple of minutes it goes down to 40fps and doesn't want to go back up
Plugging it back in it goes back up to 60fps and feels great until it does again
Steps to reproduce
Use a nothing phone 2a, stream desktop mode, watch as the fps drops from 60fps to 40 randomly after a few minutes of streaming it to the phone
Affected games
Any game like Elden ring, god of war, god of war Ragnarok I have tried so far
Other Moonlight clients
PC
Moonlight adjusted settings
Yes
Moonlight adjusted settings (please complete the following information)
1440p 60fps 60k bitrate
Moonlight default settings
Yes
Gamepad-related connection issue
Yes
Gamepad-related input issue
No
Gamepad-related streaming issue
No
Android version
Android 15
Device model
Nothing phone 2a
Server PC OS version
Arch linux, Rx 6700 10GB, Ryzen 7600
Server PC antivirus and firewall software
Firewalld
Relevant log output
I don't see a log option anywhere, do I grab this from sunshine?
The text was updated successfully, but these errors were encountered: