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[Issue]: Exynos handset high latency (30ms)/intermittent stutters caused by latency #1370
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I have reproduced the same effect. VID-20240618-WA0002.mp4I've read elsewhere that it could correlate with variable refresh rates implemented since android 12. My device also has VRR and can't be overridden AFAIK, although in the example reported refresh rate for the screen does not change from 60hz. I also have most parameters the same, except for: Moonlight adjusted settings: Device model: Samsung Galaxy Tab S9 FE+ (Exynos 1380) |
Using Version v2024.617.2357 of Sunshine paired with the Google Play version of Moonlight has eliminated the problem for me. This issue persists on other apps (PSPlay, Other 3rd party streaming alternatives), but seems to be fixed on moonlight+sunshine Version v2024.617.2357 |
I copied from another thread Hello everyone, I bring you a temporary solution for the stuttering problem when streaming on the S24+. I saw in the thread that they recommended recording the screen while playing, and this could work. Indeed, I tried it, and it worked. In my case, it reduced the latency of video decooding from 12ms to 5ms. However, I think this unnecessarily wears out the device. Therefore, I started looking for another application that could achieve a similar result to recording the screen. What I found is that if the CPU-Z app runs in the background, it completely eliminates the stuttering problem. It should be noted that sometimes it doesn’t work the first time, so you have to open and close both Moonlight and CPU-Z. In my case, I programmed a routine (with the automation functions found in the phone settings) that makes CPU-Z open Moonlight and set the phone to maximum performance every time it opens. This way, I only have the CPU-Z shortcut on the desktop, and this solved the stuttering problem, but not the latency. The video decoding latency is still around 13ms. I hope this helps and that you can enjoy your remote gaming sessions. Here is the download link for CPU-Z. |
Describe the bug
Got a peculiar issue probably only on Exynos handsets. So the issue is the decode latency on my s24+ seems to be around 20-30 ms which introduces intermittent stutters but, the moment you start screen recording at the same time while moonlight is still displaying the stream this decoding latency goes from 30 to sub 10 ms. This issue pops up in 3rd party PS remote play apps as well. I don't encounter this issue on Parsec which renders the stream in either OpenGL or Vulkan. I have a guess where if there's something that's working the gpu the decoding latency seems to go down. What is the renderer of Moonlight? Do I have an option to configure it? I don't know enough to make an educated comment on the issue but I am thinking if the stream is drawn in an opengl container or vulkan container it should trick the gpu into actually working? I'd appreciate any input. Thanks!
I have already reported this issue to Samsung. I've discovered this Screen Recording "fix" from this thread: https://www.reddit.com/r/cloudygamer/comments/129h1a9/moonlight_30ms_decoding_time_samsung_s22_ultra/
If possible I'd like information on how to render Moonlight in OpenGL/Vulkan or try to come up with a fix for this because this affects all exynos handsets looks like. I'd once again like to point out, Parsec which has these renderer options does not run into this issue and works flawlessly.
Screen recording attached to demonstrate the drastic decode improvement upon screen recording.
Screen_Recording_20240519_174629_Moonlight.mp4
Steps to reproduce
Affected games
Affects any and all device streaming apps. Exynos incompatibility.
Other Moonlight clients
PC
Moonlight adjusted settings
Yes
Moonlight adjusted settings (please complete the following information)
This issue is config agnostic
Resolution: 2560x1440
FPS: 60
Moonlight default settings
Yes
Gamepad-related connection issue
No
Gamepad-related input issue
Yes
Gamepad-related streaming issue
Yes
Android version
Android 14
Device model
Samsung Galaxy S24+ (Exynos)
Server PC OS version
Windows 11 23H2
Server PC GeForce Experience version
Nvidia App version 10.0.0.535/p
Server PC Nvidia GPU driver version
555.85
Server PC antivirus and firewall software
Windows Defender
Screenshots
No response
Relevant log output
No response
Additional context
I firmly believe this is an Exynos issue that can be circumvented by rendering in an OpenGL or Vulkan container if possible.
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