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MorphuesNPP.xml
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<NotepadPlus>
<UserLang name="Morpheus" ext="" udlVersion="2.1">
<Settings>
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<Prefix Keywords1="no" Keywords2="no" Keywords3="yes" Keywords4="no" Keywords5="no" Keywords6="no" Keywords7="yes" Keywords8="no" />
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<Keywords name="Comments">00// 01 02 03/* 04*/</Keywords>
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<Keywords name="Operators1">!%&*/---+++~===!=<=>=<>!&&||+=-=::.[]</Keywords>
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<Keywords name="Keywords1">break case continue default else for goto if switch throw while end</Keywords>
<Keywords name="Keywords2">abs accuracy actionanimend activate activateitem activatenewweapon activatepapers ActivateSound activatetrigger active actor actorinfo add additionalstartammo addkills addmusictrigger addobjective addownervelocity addrandomspeaker addreverbtrigger addspeaker addvelocity ai_event ai_off ai_on ai_visiondistance aibulletspread aimat aimoffset aimtarget aimtolerance airange alarm alarmnode alarmthread alias aliascache all_ai_off all_ai_on AlliesObjNum alpha altcurrent altfallback altreverblevel altreverbtype alwaysaway alwaysdraw american ammo ammo_grenade ammo_in_clip ammoentity_postspawn ammopickupsound ammorequired ammotype amount angle angles angles_pointat angles_toforward angles_toleft angles_toup anglespeed anim anim_attached anim_noclip anim_scripted animated_farplane animated_farplane_bias animated_farplane_color AnimationSet animdone animfinal animloop animloop_legs animloop_pain animloop_torso animname animscript animscript_attached animscript_noclip animscript_scripted arc arctotarget arena armor assert attach AttachDriverSlot attachedmodelanim attachgrenade attachmodel AttachPassengerSlot attachtohand attachtoladder AttachTurretSlot attackhandler attackmode attackplayer auto_active auto_join_team auto_maxfov auto_radius auto_starttime auto_state auto_stoptime autoaim autoputaway avelocity avoidplayer AxisObjNum back_mass badplace balconyheight barreltype base_velocity beam becomebomb bedead BeginCycle bind blendtime blockend blockstart bloodmodel BlowUp bombs_planted bool bouncefactor bouncesound bouncesound_hard bouncesound_metal bouncesound_water bouncesoundchance bouncetouch breakspecial brushmodel bsptransition bulletcount bulletdamage bulletknockback bulletlarge bulletrange bulletspread burstFireSettings cache calcgrenadetoss calcgrenadetoss2 callvote cam camera camera_think cancelFor canhitowner canjump canmoveto cansee canseenoents canshoot canshootenemyfrom cantpartialreload censor centerprint centroid chance channel charge chargelife chargespeed checkanims checkonground cinematic classname clear_objective_pos clearAimTarget clearfade clearletterbox clearowner clip_add clip_empty clip_fill clipsize clockside close closeportal cnt collisionent color commanddelay Complete cone connect_paths constantdamage continue ControlledBy convergeTime cooktime coord correctweaponattachments count crawlto CreateListener crosshair crouchto cuecamera cueplayer current cut Cycles damage damage_multiplier damage_type damageagain damageeveryframe damagemult damagepuff damagesounds damagetype dampening deactivate deactivateweapon dead deadbody deathembalm deathhandler deathsinkeachframe deathsinkstart debrismodel debristype debug_int3 debugline defaultnonvislevel delay delaythrow delete DestroyModel detach detachallchildren DetachDriverSlot detachgrenade DetachPassengerSlot DetachTurretSlot detail dialogneeded disablespawn disconnect_paths disguise_accept_thread disguise_level disguise_period disguise_range distancetoenemy dlight dm dmammorequired dmamount dmbulletcount dmbulletdamage dmbulletrange dmbulletspread dmcantpartialreload dmcrosshair dmdeathdrop dmfiredelay dmfirespreadmult dmg dmlife dmmaxamount dmmessage dmmovementspeed dmprojectile dmrealism dmrespawning dmroundlimit dmstartammo dmteam dmzoomspreadmult doActivat doActivate doBlocked doclose dog doinit dojitter donedeath donefiring donereloading dontdropweapons doopen door_triggerfield doorclosed dooropened doortype doroundtransition doTouch doUse dprintln drawhud drivable drive driveNoWait dropitems droptofloor dropturret drunk dumb duration earthquake edgeeffect edgetriggered effects emitter emotion enableEnemy enablePain enablespawn end endactionanim endalpha EndCycle endlevel endpath endpoint enemy enemy_visible_change_time enemysharerange enemyswitchdisable enemyswitchenable ensureforwardoffladder ensureoverladder enter entity entitystart entnum error exec exit explode Explode explodeontouch explosionattack explosioneffect explosionmodel explosionoffset explosions ExplosionSound eyeslookat face fade fadedelay fadein fadeout fadesound fadetime fakebullets fallback fallheight fallingangleadjust farclipoverride farplane farplane_bias farplane_color farplane_cull farplaneclipcolor favoriteenemy findendpoint findenemy finishroundtransition finishuseanim finishuseobject fire fire_grenade firedelay fireheld FireOnStartUp firespreadmult firetype firewarmupdelay fixedleash flags flash float flypath follow follow_distance follow_yaw follow_yaw_absolute follow_yaw_relative followpath forceactivate forcelegsstate forcemusic forcetorsostate forwardvector found_secrets fov freezeplayer front_mass fullheal fullstop fuse gameversion german get_render_terrain getboundkey1 getboundkey2 getcontrollerangles getcvar GetLocalYawFromVector getmaxs getmins getmovement getposition GetRunAnim gettagangles gettagposition gettargetentity GetWalkAnim ghost give givedynitem giveweapon globaltranslate glue gotkill goto gravity gren_awareness gun gvo handlespawn has_disguise hascompletelookahead headmodel headskin heal health health_postspawn healthonly hearing heatseek hide hidemenu hidemouse hitdamage hiteffect holster holsterangles holsteroffset holsterscale holstertag huddraw_align huddraw_alpha huddraw_color huddraw_font huddraw_rect huddraw_shader huddraw_string huddraw_virtualsize hurt ID idle idleCheckOffset idleinit idlesay ignorebadplaces ignoreclock immediateremove immune impactmarkorientation impactmarkradius impactmarkshader initialize inpvs inreload int interrupt_point interval intervaldir invnext invprev iprint iprintln iprintln_noloc iprintlnbold iprintlnbold_noloc is_disguised is_enemy_visible isalive isAlive IsAlive isdonut isloopinganim istouching isTouching isturnedon item item_droptofloor item_pickup jitteramount join_team joinTeam jump jumpto jumpxy key kickdir kill killattach killclass killed killedeffect killent killtarget killthread killtrace knockback land_angles land_radius last_enemy_visible_time launchsound lavaalpha lavacolor leash leave_team leftvector letterbox leveltransition life light lightBlue lightGreen lightOff lightOn lightRadius lightRed lightStyle limit linkdoor linkturret lip listinventory load loaded loc_convert_string locatecamera lock lockmovement locprint lod_angles lod_discard lod_model lod_roll lod_spawn lod_think lod_yaw logstats lookaroundangle lookat loop loop_protection loopfire loopsound low_wall_arc mainattachtotag makenoise map mass max_health max_time maxalpha maxamount maxchargetime MaxDelay maxdelay maxdist maxdonut MaxDuration maxfiremovement maxgibs maxIdlePitch maxIdleYaw maxmouthangle maxmovementsound MaxNumShots maxoffset maxrange maxs maxuseangle maxYawOffset meansofdeath meleeattackend meleeattackstart message min_dist min_time minchargetime MinDelay mindelay mindist mindonut MinDuration minlife MinNumShots minoffset minrange mins minspeed missionfailed missiontransition model Model modelname modheight modifydrive modifyflypath mood motionfail move moveanim moveBackward movedir movedone movedoneradius moveDown moveEast movefail moveForward moveLeft movementspeed movementstealth moveNorth moveOffset moveplayer moveposflags moveRight movesound moveSouth moveto movetopos moveUp moveWest moving_from_anim mprint mprintln multifaceted mumble music musicvolume name neverdraw new next nextcamera nextdrive nextmap nextpaintime nextpath no_idle no_remove noammosound noanimlerp noclip nodamage nodrophealth noise nolongpain noncinematic nonvislevel normal_damage normal_health normalangles normaldraw northyaw noshadow nosurprise notactive notarget notdroppable noticescale notouchdamage notready notshootable notsolid nottriggerable nowatch num_loops numarenas numfireanims numsegments numspherebeams objectivebased objectivecount ObjectiveNbr off offhandattachtotag offset on oneshot onfire open openangle opendot openportal orbit orbit_height orientedbbox origin other overcooked overcooked_warning overlap owner pain painhandler papers path_relativeyaw pathdist patrolpath pause pauseanims perferredweapon persist physics_off physics_on physics_velocity pickup pickup_done pickup_thread pickupoffset pickupsound pickweapon pitchCaps pitchSpeed placeturret planting_team play playerspawn PlayMovie playpreimpact playsound pointat pophelmet popmenu position powerupname poweruptimer preimpactsound preimpactsoundprob preimpactsoundtime prespawnsentient prethink prev previewreverb previousthread prevpath primarydmweapon print print3d println projectile psetviewangles pusher pushmenu pushsound putawayweapon QueryDriverSlotAngles QueryDriverSlotEntity QueryDriverSlotPosition QueryDriverSlotStatus QueryFreeDriverSlot QueryFreePassengerSlot QueryFreeTurretSlot QueryPassengerSlotEntity QueryPassengerSlotPosition QueryPassengerSlotStatus QueryTurretSlotEntity QueryTurretSlotPosition QueryTurretSlotStatus quiet quitTeam radius Radius radiusdamage radnum rain_density rain_length rain_min_dist rain_numshaders rain_shader rain_slant rain_speed rain_speed_vary rain_width random random_velocity randomfloat randomint range rank ready ReadyToFire realism releasefire releaseplayer reload reload_mg42 reloaddelay reloadshots reloadweapon remove removeattachedmodel removebadplace removeclass removeent removeimmune removeondeath removewhenstopped renamepath render_terrain rendereffects replace reset reset_time resetdelay resethaveitem resetleash resetreverb resetsound resetspeed resetstate respawn respawn_done respawnsound restoremusicvolume restoresoundtrack reverblevel reverbtype rightvector roll rotateaxis rotateaxisdown rotateaxisdownto rotateaxisup rotateaxisupto rotatedbbox rotatedownto rotateto rotateupto rotateX rotateXdown rotateXdownto rotateXup rotateXupto rotateY rotateYdown rotateYdownto rotateYup rotateYupto rotateZ rotateZdown rotateZdownto rotateZup rotateZupto roundbased runanimrate runsounds runto safeholster safesolid safezoom save savemap savename say saydone sayfail scale scalerate score scriptshader scriptslave_followingpath scriptslave_movedone seatanglesoffset seatoffset secondary secondaryammoinhud self semiauto server set_objective_pos set_respawn set_respawn_time setactionanim setaimanim setaimmotionanim setAimOffset setaimtarget setAimTarget setanim setanimlength setbaseentity setcollisionentity setcontrollerangles SetCurrent setcurrentfireanim setcurrentobjective setcvar SetDamage setdamage setfadetime setfov sethelmet setlightstyle setmeansofdeath setmotionanim setpath setPlayerUsable setreloadcover setsay setshaderdata setshadertime setsize setsoundparameters setspeed setsynctime settarget settargetentity settargetname setthread setupperanim setusable setusethread setvolumeparameters setweapon setyawfrombone severity shader shadow share_enemy share_grenade shareclip shoot shootableonly shootradius show showmenu showquakes showweapon sight sighttrace silent sinksound skidding skill skipcinematic skyalpha skybox_farplane skybox_speed skyportal smashthroughglass solid sound sound_awareness sound_close_end sound_close_start sound_locked sound_message sound_open_end sound_open_start SoundSet soundtrack sp spawn spawnbloodygibs spawnchance spawnflags spawnitem spawnlife spawnmodel spawnrate spawnspot spawntarget spawntargetname spawnturret spectator speed spin SplinePath_create sprealism start startammo startangles startfiring startFiring startingammotoowner startitem startorigin startuseobject startyaw state state_backwards stationary stats steerinplace stickybombwet stop stopatend stopfire stopFiring stoploopsound stoponfire stopped stoprotating stopsound stopwatch StopWatchDuration stopwatchingactor string stuffcmd stufftext stunend stunstart suppresschance suppressHeight suppressTime suppressWaitTime suppressWidth surface svflags switchfacet take takeall takedamage TakeOver takepain target targetname targets_destroyed targets_to_destroy targettype team teamwin tele testmojo testplayeranim testthread tether Text thinkstate thread threadmove threatbias throughmetal throughwood throw throwgib throwsound TickCycle TickSound tileshader time timedecay timeout toggledelay toggledoor toggleitem toss total_secrets touchtriggers trace tracerfreq tracerfrequency tracerspeed trigger triggerable triggered triggereffect triggereffectalt triggername triggertarget triggerthread trysolid tryToOpen turn turndoneerror turnlegs TurnOff TurnOn turnrate turnspeed turnSpeed turnto turnupdate turret turretenter turretexit turrettik tweakladderpos type_attack type_disguise type_grenade type_idle unattachfromladder unbind undrivable unglue unholster unlock unlockmovement unregister updatebeam updateendpoint updateinput updateorigin updatepoweruptime upperanim upperfail upvector use usebbox UsedModel useheld uselast usematerial usenoammo userdistance usestuff useweaponclass vector_add vector_closer vector_cross vector_dot vector_length vector_normalize vector_scale vector_subtract vector_toangles vector_within vehicleanim vehiclebouncy vehicledestroyed vehicledrag vehicleinit vehiclemass vehicleradius vehicleRoll vehiclerollingresistance vehiclesoudnentity_updatetraces vehiclesoundentity_postspawn vehiclespeed vehiclespringy vehicletread VehicleWheelCorners vehicleYaw vehicleZ velocity viewangles viewanimate viewattach viewdelete viewdeleteall viewdetach viewdetachall viewjitter viewkick viewlastframe viewmodel viewmodelanim viewnext viewnextanim viewOffset vieworigin viewpitch viewprev viewprevanim viewroll viewsavesurfaces viewscale viewscaledown viewscaleup viewscrub viewsetanim viewsetanim2 viewsetanimslot viewspawn viewthing_think viewthingnext viewthingprev viewyaw voicetype volume volumedamage vote wait waitexec waitForState waitframe waitmove waitthread waittill waittrigger walkto warmupdelay watch watchactor watchnode watchpath watchstring wateralpha watercolor weapdrop weapnext weapon weapon_internal weaponcommand weapongroup weaponsubtype weapontype weapprev whatis worldhitspawn wuss yaw yaw_offset yawCenter zoom zoommovement zoomoff zoomspreadmult</Keywords>
<Keywords name="Keywords3">cos sin tan acos asin atan atan2 cosh sinh tanh exp frexp ldexp log log10 modf pow sqrt ceil floor fmod</Keywords>
<Keywords name="Keywords4">fopen fclose feof fseek ftell frewind fputc fputs fgetc fgets ferror fflush fexists freadall fsaveall fremove frename fcopy freadpak flist</Keywords>
<Keywords name="Keywords5">adddeaths addkills bindweap charToInt conprintf getactiveweap getclientnum getconnstate getdate getdeaths getentity getip getkills getping gettime gettimezone inventory isadmin md5file md5string netname registerev secfireheld stuffsrv teamswitchdelay traced typeof unregisterev userinfo</Keywords>
<Keywords name="Keywords6">useheld|fireheld|secfireheld</Keywords>
<Keywords name="Keywords7">main</Keywords>
<Keywords name="Keywords8">local level parm game</Keywords>
<Keywords name="Delimiters">00" 01\ 02" 03( 04 05) 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20 21 22 23</Keywords>
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