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Copy pathSimpleITKImageSequenceImporter.cs
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SimpleITKImageSequenceImporter.cs
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#if UVR_USE_SIMPLEITK
using UnityEngine;
using System;
using itk.simple;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
namespace UnityVolumeRendering
{
/// <summary>
/// SimpleITK-based image sequence importer.
/// Has support for TIFF and more.
/// </summary>
public class SimpleITKImageSequenceImporter : IImageSequenceImporter
{
public class ImageSequenceSlice : IImageSequenceFile
{
public string filePath;
public string GetFilePath()
{
return filePath;
}
}
public class ImageSequenceSeries : IImageSequenceSeries
{
public List<ImageSequenceSlice> files = new List<ImageSequenceSlice>();
public IEnumerable<IImageSequenceFile> GetFiles()
{
return files;
}
}
public IEnumerable<IImageSequenceSeries> LoadSeries(IEnumerable<string> files, ImageSequenceImportSettings settings)
{
List<ImageSequenceSeries> seriesList= LoadSeriesInternal(files);
return seriesList;
}
public async Task<IEnumerable<IImageSequenceSeries>> LoadSeriesAsync(IEnumerable<string> files, ImageSequenceImportSettings settings)
{
List<ImageSequenceSeries> seriesList = null;
await Task.Run(() => seriesList=LoadSeriesInternal(files));
return seriesList;
}
private List<ImageSequenceSeries> LoadSeriesInternal(IEnumerable<string> files)
{
ImageSequenceSeries series = new ImageSequenceSeries();
foreach (string file in files)
{
if (File.Exists(file))
{
ImageSequenceSlice sliceFile = new ImageSequenceSlice();
sliceFile.filePath = file;
series.files.Add(sliceFile);
}
}
List<ImageSequenceSeries> seriesList = new List<ImageSequenceSeries>();
seriesList.Add(series);
return seriesList;
}
public VolumeDataset ImportSeries(IImageSequenceSeries series, ImageSequenceImportSettings settings)
{
Image image = null;
float[] pixelData = null;
VectorUInt32 size = null;
// Create dataset
VolumeDataset volumeDataset = ScriptableObject.CreateInstance<VolumeDataset>();
ImageSequenceSeries sequenceSeries = (ImageSequenceSeries)series;
if (sequenceSeries.files.Count == 0)
{
Debug.LogError("Empty series. No files to load.");
return null;
}
ImportSeriesInternal(sequenceSeries, image, size, pixelData, volumeDataset);
return volumeDataset;
}
public async Task<VolumeDataset> ImportSeriesAsync(IImageSequenceSeries series, ImageSequenceImportSettings settings)
{
Image image = null;
float[] pixelData = null;
VectorUInt32 size = null;
// Create dataset
VolumeDataset volumeDataset = ScriptableObject.CreateInstance<VolumeDataset>();
ImageSequenceSeries sequenceSeries = (ImageSequenceSeries)series;
if (sequenceSeries.files.Count == 0)
{
Debug.LogError("Empty series. No files to load.");
settings.progressHandler.Fail();
return null;
}
await Task.Run(() => ImportSeriesInternal(sequenceSeries, image, size, pixelData, volumeDataset));
return volumeDataset;
}
private void ImportSeriesInternal(ImageSequenceSeries sequenceSeries, Image image, VectorUInt32 size, float[] pixelData, VolumeDataset volumeDataset)
{
ImageSeriesReader reader = new ImageSeriesReader();
VectorString fileNames = new VectorString();
foreach (var file in sequenceSeries.files)
fileNames.Add(file.filePath);
reader.SetFileNames(fileNames);
image = reader.Execute();
// Cast to 32-bit float
if (image.GetDimension() <= 3)
{
image = SimpleITK.Cast(image, PixelIDValueEnum.sitkFloat32);
size = image.GetSize();
int numPixels = 1;
for (int dim = 0; dim < image.GetDimension(); dim++)
numPixels *= (int)size[dim];
// Read pixel data
pixelData = new float[numPixels];
IntPtr imgBuffer = image.GetBufferAsFloat();
Marshal.Copy(imgBuffer, pixelData, 0, numPixels);
}
else
{
// TODO: Find a proper way of handling this
Debug.LogWarning("Dataset has more than 3 dimensions. Time-series are not supported. Will try to load first frame");
size = image.GetSize();
int numPixels = 1;
for (int dim = 0; dim < image.GetDimension() && dim < 3; dim++)
numPixels *= (int)size[dim];
// Read pixel data
pixelData = new float[numPixels];
IntPtr imgBuffer = image.GetBufferAsUInt8();
byte[] pixelDataInt8 = new byte[numPixels];
Marshal.Copy(imgBuffer, pixelDataInt8, 0, numPixels);
for (int i = 0; i < pixelDataInt8.Length; i++)
pixelData[i] = ((ushort)pixelDataInt8[i]) / 255.0f;
}
for (int i = 0; i < pixelData.Length; i++)
pixelData[i] = Mathf.Clamp(pixelData[i], -1024, 3071);
VectorDouble spacing = image.GetSpacing();
volumeDataset.data = pixelData;
volumeDataset.dimX = (int)size[0];
volumeDataset.dimY = (int)size[1];
volumeDataset.dimZ = (int)size[2];
volumeDataset.datasetName = Path.GetFileName(fileNames[0]);
volumeDataset.filePath = fileNames[0];
volumeDataset.scale = new Vector3(
(float)(spacing[0] * size[0]) / 1000.0f, // mm to m
(float)(spacing[1] * size[1]) / 1000.0f, // mm to m
(float)(spacing[2] * size[2]) / 1000.0f // mm to m
);
// Convert from LPS to Unity's coordinate system
ImporterUtilsInternal.ConvertLPSToUnityCoordinateSpace(volumeDataset);
volumeDataset.FixDimensions();
}
}
}
#endif