Skip to content

Known Issues

Austin Kinross edited this page Jun 19, 2015 · 7 revisions

Limitations of D3D11 Feature Level 9_3 (e.g. Windows Phone devices)

These are things that we can't ever fix on 9_3.

#####GL_MAX_VARYING_VECTORS = 7

  • For full OpenGL ES conformance, GL_MAX_VARYING_VECTORS should be >= 8.
  • We can only support 7 on D3D11 Feature Level 9_3.

#####gl_FrontFace isn’t supported in fragment shaders

  • Unfortunately it has no equivalent on D3D11 Feature Level 9.

#####Non-power-of-two texture cubes aren't supported

  • They aren't supported by D3D11 Feature Level 9_3 hardware.

#####Vertex Texture Fetch isn’t supported

  • This isn’t required for full OpenGL ES 2.0 conformance.

#####GL_RGBA32F_EXT textures aren't fully supported

  • GL_RGBA32F_EXT is part of the 'GL_EXT_texture_storage' extension which is enabled on 9_3.
  • Support for them isn’t required for full OpenGL ES 2.0 conformance.
  • Simple operations with GL_RGBA32F_EXT will work. More complicated operations (e.g. blending) aren't supported.

Known issues on D3D11 Feature Level 9_3

These are things that we are trying to fix on 9_3.

#####glDrawElements doesn't work with GL_POINTS

  • We are working on a fix for this.

Other known issues

None!

If you experience other issues with ANGLE in the Windows Store, then please file a GitHub issue here.