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Known Issues
Austin Kinross edited this page Jun 19, 2015
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These are things that we can't ever fix on 9_3.
#####GL_MAX_VARYING_VECTORS = 7
- For full OpenGL ES conformance, GL_MAX_VARYING_VECTORS should be >= 8.
- We can only support 7 on D3D11 Feature Level 9_3.
#####gl_FrontFace isn’t supported in fragment shaders
- Unfortunately it has no equivalent on D3D11 Feature Level 9.
#####Non-power-of-two texture cubes aren't supported
- They aren't supported by D3D11 Feature Level 9_3 hardware.
#####Vertex Texture Fetch isn’t supported
- This isn’t required for full OpenGL ES 2.0 conformance.
#####GL_RGBA32F_EXT textures aren't fully supported
- GL_RGBA32F_EXT is part of the 'GL_EXT_texture_storage' extension which is enabled on 9_3.
- Support for them isn’t required for full OpenGL ES 2.0 conformance.
- Simple operations with GL_RGBA32F_EXT will work. More complicated operations (e.g. blending) aren't supported.
These are things that we are trying to fix on 9_3.
#####glDrawElements doesn't work with GL_POINTS
- We are working on a fix for this.
None!
If you experience other issues with ANGLE in the Windows Store, then please file a GitHub issue here.