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main.py
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import logging
import os
import shutil
import uuid
from pathlib import Path
# Initialize decky-loader settings manager
from settings import SettingsManager # type: ignore
# Setup environment variables
deckyHomeDir = os.environ["DECKY_HOME"]
settingsDir = os.environ["DECKY_PLUGIN_SETTINGS_DIR"]
loggingDir = os.environ["DECKY_PLUGIN_LOG_DIR"]
log_format = '[Decky Save Manager] %(asctime)s %(levelname)s %(message)s'
logging.basicConfig(filename=os.path.join(loggingDir, 'backend.log'),
format=log_format,
filemode='w+',
force=True)
logger = logging.getLogger()
logger.setLevel(logging.INFO)
settingsPath = os.path.join(deckyHomeDir, 'settings', 'save-manager.json')
logger.info('Settings path: {}'.format(settingsPath))
settings = SettingsManager(name="save-manager", settings_directory=settingsDir)
settings.read()
ROOT_FOLDER = 'decky-save-manager'
def save_setting(collection_name: str, value: dict):
collection = settings.getSetting(collection_name, {})
collection[value["id"]] = value
settings.setSetting(collection_name, collection)
settings.commit()
def delete_setting(collection_name: str, condition: dict):
collection = settings.getSetting(collection_name, {})
to_delete = [c for c in collection.values()
if c[condition["key"]] == condition["value"]]
for t in to_delete:
if t["id"] in collection.keys():
del collection[t["id"]]
settings.setSetting(collection_name, collection)
settings.commit()
class Plugin:
async def get_list(self, collection_name: str, condition: dict = None):
collection = settings.getSetting(collection_name, {})
if condition is not None:
collection = [c for c in collection.values()
if c[condition["key"]] == condition["value"]]
return collection
async def upsert_game(self, game: dict):
if "id" not in game.keys():
game["id"] = uuid.uuid4()
folder_path = os.path.join(
ROOT_FOLDER,
game["id"],
)
if not os.path.exists(folder_path):
os.makedirs(folder_path)
save_setting("games", game)
async def upsert_profile(self, profile: dict):
if "id" not in profile.keys():
profile["id"] = uuid.uuid4()
folder_path = os.path.join(
ROOT_FOLDER,
profile["game_id"],
profile["id"]
)
if not os.path.exists(folder_path):
os.makedirs(folder_path)
save_setting("profiles", profile)
async def upsert_savestate(self, savestate: dict):
if "id" not in savestate.keys():
savestate["id"] = uuid.uuid4()
folder_path = os.path.join(
ROOT_FOLDER,
savestate["game_id"],
savestate["profile_id"],
savestate["id"]
)
if not os.path.exists(folder_path):
os.makedirs(folder_path)
_, tail = os.path.split(savestate["path"])
dst_file = os.path.join(folder_path, tail)
shutil.copyfile(savestate["path"], dst_file)
save_setting("savestates", savestate)
async def save_savestate(self, savestate_id: str):
savestates = settings.getSetting("savestates", {})
savestate = savestates[savestate_id]
folder_path = os.path.join(
ROOT_FOLDER,
savestate["game_id"],
savestate["profile_id"],
savestate_id
)
_, tail = os.path.split(savestate["path"])
dst_file = os.path.join(folder_path, tail)
shutil.copyfile(savestate["path"], dst_file)
async def load_savestate(self, savestate_id: str):
savestates = settings.getSetting("savestates", {})
savestate = savestates[savestate_id]
folder_path = os.path.join(
ROOT_FOLDER,
savestate["game_id"],
savestate["profile_id"],
savestate_id
)
_, tail = os.path.split(savestate["path"])
src_file = os.path.join(folder_path, tail)
shutil.copyfile(src_file, savestate["path"])
async def delete_game(self, game_id: str):
folder_path = os.path.join(ROOT_FOLDER, game_id)
if os.path.exists(folder_path):
shutil.rmtree(folder_path)
delete_setting("games", {
"key": "id",
"value": game_id
})
delete_setting("profiles", {
"key": "game_id",
"value": game_id
})
delete_setting("savestates", {
"key": "game_id",
"value": game_id
})
async def delete_profile(self,
game_id: str,
profile_id: str):
folder_path = os.path.join(
ROOT_FOLDER, game_id, profile_id)
if os.path.exists(folder_path):
shutil.rmtree(folder_path)
delete_setting("profiles", {
"key": "id",
"value": profile_id
})
delete_setting("savestates", {
"key": "profile_id",
"value": profile_id
})
async def delete_savestate(self,
game_id: str,
profile_id: str,
savestate_id: str):
folder_path = os.path.join(
ROOT_FOLDER, game_id, profile_id, savestate_id)
if os.path.exists(folder_path):
shutil.rmtree(folder_path)
delete_setting("savestates", {
"key": "id",
"value": savestate_id
})
async def filepicker_new(self, path, include_files=True):
path = Path(path).resolve()
files = []
for file in path.iterdir():
is_dir = file.is_dir()
is_hidden = file.name.startswith('.')
if file.exists() and (is_dir or include_files):
files.append({
"isdir": is_dir,
"ishidden": is_hidden,
"name": file.name,
"realpath": str(file.resolve()),
"size": file.stat().st_size,
"modified": file.stat().st_mtime,
"created": file.stat().st_ctime,
})
return {
"realpath": str(path),
"files": files
}
async def settings_read(self):
logger.info('Reading settings')
return settings.read()
async def settings_commit(self):
logger.info('Saving settings')
return settings.commit()
async def settings_getSetting(self, key: str, defaults):
logger.info('Get {}'.format(key))
return settings.getSetting(key, defaults)
async def settings_setSetting(self, key: str, value):
logger.info('Set {}: {}'.format(key, value))
return settings.setSetting(key, value)
async def _main(self):
if not os.path.exists(ROOT_FOLDER):
os.makedirs(ROOT_FOLDER)