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character.lua
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-- character.lua
-- Copyright (C) 2013 Mateusz Belicki
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to
-- deal in the Software without restriction, including without limitation the
-- rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
-- sell copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in
-- all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-- FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
-- IN THE SOFTWARE.
require 'class'
require 'sprite'
-- Character implementation:
Character = class()
function Character:init(sprite, portraitSprite, currentSceneId)
self.x = 0
self.y = 0
self.id = 'hero'
self.destX = self.x
self.destEps = 4
self.speed = 200
self.sprite = sprite
self.portrait = portraitSprite
self.sceneId = currentSceneId
end
function Character:getRectangle()
local w = self.sprite.width
local h = self.sprite.height
return { x = self.x - w / 2
, y = self.y - h
, width = w
, height = h
}
end
function Character:isMoving()
return math.abs(self.x - self.destX) > self.destEps
end
function Character:update(dt)
self.sprite:update(dt)
end