Releases: matyalatte/UE4-DDS-Tools
Releases · matyalatte/UE4-DDS-Tools
v0.4.1
Changelog
New features
- Added "force_uncompressed" option to inject mode
- Supported UE5.0 assets
- Supported unversioned header
- Supported more pixel formats
- Supported cubemaps
Minor updates
- Improved dds handling
- Updated GUI (v0.1.2 to v0.2.1)
- Introduced tempfile for temporary files
- Introduced custom build for texconv (Texconv-Custom-DLL)
- Supported Ubuntu and macOS
There is no release build for Unix systems (because I don't think someone will use it.)
But it's possible to run the tool on non-Windows platforms.
For Unix Systems · matyalatte/UE4-DDS-tools Wiki
v0.3.2-hotfix
Changelog
- Fixed a bug check mode won't work if the imported size is not the same as the actual size.
v0.3.2
Changelog
- Added support for Borderlands3
- Removed legacy method (2-step injection with batch files)
- Improved folder method
- Minor updates for GUI
1_copy_uasset*.bat
and 2_inject*.bat
won't work with the latest version.
v0.3.1
Changelog
- Added support for UE4.13, 4.14
- Fixed a bug check mode is not working
- Fixed an error when extracting uncompressed HDR textures (FloatRGBA)
- Minor updates for GUI
v0.3.0
Changelog
- Added support for tga, hdr, png, jpg, and bmp.
- Added support for UE4.16, and 4.17
- Added --no_mipmaps option
It can inject .tga, .hdr, etc.
You don't need to cook dds!
(edit)
The function to check file version is not working with ver0.3.0.
Please overwrite main.py
with hotfix-for-check-mode.zip
if you want to use it.
v0.2.6
Changelog
- Added support for 4.15, 4.20~4.24
- Added support for texconv to GUI
v0.2.5
Changelog
- Added check mode (You can check which versions are the same format as your assets)
- Added check mode and export mode to GUI
- Fixed an error when loading assets corrupted by name table editing
- Modified comparison function
- Minor updates for GUI
I removed some batch files from the package because GUI can do the same things.
If you want to use the bat files, copy them from old releases or here.
v0.2.4
Changelog
- Added support for UE4.25 games
- Added support for UE4.26 games
- Added support for GUI (experimental)
- Made folder loader recursive
- Modified data structure
- Improved readability
- Revised error messages
v0.2.2
Changelog
- Added support for Bloodstained
There is no updates for ff7r modders.
v0.2.1
Changelog
- Added support for UE4.27 games
- Added support for cube maps
- Fixed an error when loading some assets.