-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathmaze-gen.c
103 lines (88 loc) · 2.62 KB
/
maze-gen.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#define DEBUG
#include "bool.h"
#include "try.h"
#include "maze.h"
#define DEFAULTSIZE 10
void generateFrom(Maze maze, Room room);
void shuffleRoomArray(Room *array, int size);
void makeRandomTunnels(Maze maze, int nwalls);
void parseArguments(int argc, char **argv, int *height, int *width, char *filename);
int main(int argc, char **argv)
{
bool generated;
int height, width;
char filename[256];
Maze myMaze;
generated = EXIT_FAILURE;
height = width = DEFAULTSIZE;
strcpy(filename, "-");
parseArguments(argc, argv, &height, &width, filename);
TRY( (myMaze = Maze_newFilled(height, width)) );
srand(time(NULL));
generateFrom(myMaze, Maze_getRandomRoom(myMaze));
makeRandomTunnels(myMaze, height/2);
Maze_setStart(myMaze, Maze_getRandomRoom(myMaze));
Maze_setFinish(myMaze, Maze_getRandomRoom(myMaze));
TRY(Maze_export(myMaze, filename));
generated = EXIT_SUCCESS;
FINALLY:
Maze_free(&myMaze);
return generated;
}
void generateFrom(Maze maze, Room room)
{
int i, size;
Room adjacent[4];
Maze_setMarker(room, Room_visited);
size = Maze_getAdjacent(maze, room, adjacent, true);
if (size > 1) shuffleRoomArray(adjacent, size);
for (i = 0; i < size; i++)
if (Maze_getMarker(adjacent[i]) == Room_cleared)
{
generateFrom(maze, adjacent[i]);
Maze_tunnel(maze, room, adjacent[i]);
}
}
void shuffleRoomArray(Room *array, int size)
{
int i, chosen;
Room temp;
for (i = 0; i < size - 1; i++)
{
chosen = i + (rand() % (size - i));
temp = array[i];
array[i] = array[chosen];
array[chosen] = temp;
}
}
void makeRandomTunnels(Maze maze, int ntunnels)
{
int tunnels, nadjacent;
Room randomRoom, adjacent[4];
tunnels = 0;
do
{
randomRoom = Maze_getRandomRoom(maze);
nadjacent = Maze_getAdjacent(maze, randomRoom, adjacent, true);
if (nadjacent > 1) shuffleRoomArray(adjacent, nadjacent);
if (adjacent[0]) Maze_tunnel(maze, randomRoom, adjacent[0]), tunnels++;
} while (tunnels < ntunnels);
}
void parseArguments(int argc, char **argv, int *height, int *width, char *filename)
{
int i;
for (i = 1; i < argc; i++)
{
if (strcmp("-h", argv[i]) == 0 && argv[++i])
*height = strtol(argv[i], NULL, 0);
else if (strcmp("-w", argv[i]) == 0 && argv[++i])
*width = strtol(argv[i], NULL, 0);
else strcpy(filename, argv[i]);
}
if (!*width) *width = DEFAULTSIZE;
if (!*height) *height = DEFAULTSIZE;
}