-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathplayer.cpp
82 lines (59 loc) · 1.56 KB
/
player.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
// 1. For the player shield I figure one shield can be picked
// up with a low chance per room, and one shield blocks one attack.
// Maybe we ask if the player wants to use a shield each attack?
// 2. Should we ask the user for a name?
#include <string>
#include <iostream>
#include "player.h"
using namespace std;
player::player(std::string name){
setName(name);
setHitPoints(20);
setShield(0);
setScore(0);
}
void player::setName(std::string name){ // Possibly remove if we choose to exclude a name
playerName = name;
}
void player::setHitPoints(int hp){
playerHp = hp;
}
void player::setShield(int shield){
playerShield = shield;
}
void player::setScore(int score){
playerScore = score;
}
void player::setAttackPower(int damage){
playerDamage = damage;
}
void player::setDamageTaken(int damage){
totalDamageTaken += damage; // Store monster damage in a total damage taken variable for fight
damageTaken = damage; // Store monster damage in a damage taken variable for one hit
playerHp -= damage; // Decrease player health by monster damage taken
}
void player::attack(){
}
std::string player::getName(){
return playerName;
}
int player::getHitPoints(){
return playerHp;
}
int player::getShield(){
return playerShield;
}
int player::getScore(){
return playerScore;
}
int player::getAttackPower(){
return playerDamage;
}
int player::getDamageTaken(){ // Get damage taken from most recent single monster hit taken
return damageTaken;
}
int player::getTotalDamageTaken(){ // Get damage taken from
return totalDamageTaken;
}
void player::die(){
}