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Create a map that's at least two chunks wide, then save the map. Now close said map, then re-open the map again.
What behavior you expected instead
What actually happened
I assume this issue is caused by a slightly wrong calculation. It seems that chunks are spaced one chunk. The json file itself is fine, the chunks are properly defined and spaced, and when loaded in, for example, a game, the chunks do get placed correctly. It's just that reloading the maps causes the chunks to be spaced incorrectly.
The text was updated successfully, but these errors were encountered:
Arg, I really need to do more testing. I've pushed a fix to be included in Tiled 1.1.3, but in the meantime I would recommend using TMX format and only using JSON for export.
Ah, also, this bug only affected the CSV format (which I think it why I didn't run into it while testing). So another possible workaround is to switch to base64 encoding of tile layer data (in the map properties).
How this issue can be reproduced
Create a map that's at least two chunks wide, then save the map. Now close said map, then re-open the map again.
What behavior you expected instead
What actually happened
I assume this issue is caused by a slightly wrong calculation. It seems that chunks are spaced one chunk. The json file itself is fine, the chunks are properly defined and spaced, and when loaded in, for example, a game, the chunks do get placed correctly. It's just that reloading the maps causes the chunks to be spaced incorrectly.
The text was updated successfully, but these errors were encountered: