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Frame duration has increased due to data-driven styling architectural changes which require redundant uniform setup. We should consider ways to mitigate this problem.
I am very interested in building a prototype that leverages mikolalysenko/regl to avoid redudant WebGL state setup and make our code more robust.
ref #2629 (comment)
Frame duration has increased due to data-driven styling architectural changes which require redundant uniform setup. We should consider ways to mitigate this problem.
I am very interested in building a prototype that leverages mikolalysenko/regl to avoid redudant WebGL state setup and make our code more robust.
cc @mourner @ansis
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