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I found this upernes recompiler via some comments you did in nesdev, and looks like an awesome thing to try! (I have all king of FPGA implementations of both the NES and SNES, but still, it's very interesting to see what you are trying to do here).
So, I tried to build it on GNU/Linux and saw that you're linking against the old, deprecated SDL1.x libs.
Could SDL2 be used instead? SDL1.x isn't installed on most systems anymore.
Also, if it's simply a recompiler, can it be built without SDL at all? The games won't run on the recompiler anyway...
The text was updated successfully, but these errors were encountered:
Hi vanfanel
The SDL was here to visualise what area of the PRG ROM was code, and what area was data. And the progress disassembling it. It can be removed. And the sdl is just used for an RGB pixel array, it may be replaced by the SDL2 but just removing it is quicker.
Thanks.
Hi there @mandraga
I found this upernes recompiler via some comments you did in nesdev, and looks like an awesome thing to try! (I have all king of FPGA implementations of both the NES and SNES, but still, it's very interesting to see what you are trying to do here).
So, I tried to build it on GNU/Linux and saw that you're linking against the old, deprecated SDL1.x libs.
Could SDL2 be used instead? SDL1.x isn't installed on most systems anymore.
Also, if it's simply a recompiler, can it be built without SDL at all? The games won't run on the recompiler anyway...
The text was updated successfully, but these errors were encountered: