All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Thirdperson player pipe animation
- Thirdperson player sniper animation
- CMake support
- Missing wall particles effects
- Tweaked sniper primary and secondary attack delays
- Hardcoded Python reload sound
- Entity ammo_egonclip
- Entity ammo_sniper
- Entity item_longjump
- Entity item_suit
- Entity weapon_egon
- Entity weapon_gauss
- Missing zoom variable in sniper save/restore array
- Missing sniper reload sound
- Sniper using wrong weapon slot
- Wrong sniper max clip value
- HUD not displayed on some maps
- Use GetNextAttackDelay for next primary and secondary attack in CSniper
- Use UTIL_WeaponTimeBase for next idle time in CSniper
- Pipe not casting hit decal
- HL: Visitors reimplementation source code