You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Our game doesn't have any forms of currency at the moment. Implement a currency system, by adding an attribute to the Player class. Create additional functions that interact with events to change the player currency when players land on a node.
The text was updated successfully, but these errors were encountered:
Hi, I would like to work on this issue. To be clear, when should the player be rewarded? Upon traversing each node which takes the player closer to the dragon or upon vanquishing the dragon?
Our game doesn't have any forms of currency at the moment. Implement a currency system, by adding an attribute to the
Player
class. Create additional functions that interact with events to change the player currency when players land on a node.The text was updated successfully, but these errors were encountered: