A C++ Demos showing how to integrate The Irrlicht 3d engine with Bullet physics engine
- Intializing / Deintializing the Bullet physics engine
- Creating a RigidBody with collision shape.
- Creating physics constraints and joints.
- Creating a softbody
- Simulating a vehicle
- open the solution in Visual Studio and compile . You will need a pre-compiled bullet physics and irrlicht3d engine
Basic Demo:
Vehicle Demo:
- Press (W) to Move Forward
- Press (S) to Move Backward
- Press (D) to Turn Right
- Press (A) to Turn Left
- Click (E) to Throw a Box
- Use Arrow Keys to move around.
Softbody Demo: