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* refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: use new addChannel api * style: format code * feat: opt code * feat: merge gltf animation parser * feat: opt code * fix:opt code * refator: opt code * refactor: opt code * refactor: clear imports * refactor:fix bug * refactor: opt code * refactor: opt code * feat: fix tsc * feat: opt code * feat: opt crossfade performance * feat: opt crossfade performance * feat: opt crossfade * feat: opt crossfade * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * feat: opt mergedCurveIndexList * feat: opt mergedCurveIndexList * feat: add revert * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * feat: opt corssfade from pose * feat: resolve conflict from cm * refactor: opt code * feat: fix type * fix: fix additive * refactor: opt code * refactor: opt struct of Animation Node data * feat: fix comment * feat: clear import * refactor: add CM * refactor: opt code * refactor: opt crossFade code * refactor: opt code * refactor: opt code * refactor: opt Animator code * refactor: opt code * Delete package-lock.json delete package-lock * Merge main (galacean#349) * refactor: opt code * refactor: opt code * refactor: improve play API * refactor: opt code * refactor: opt code * refactor: fix code * refactor: opt code * refactor: move internal class to internal folder * refactor: remove generic * refactor: save code * refactor: opt code * refactor: opt Layer update * refactor: opt code * refactor: reduce GC * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: remove playState * refactor: solve CM * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: add layer opt * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: opt interface design * refactor: opt code * refactor: opt code * refactor: clear imports * Animator (galacean#337) * refactor: refactor animator #35 * refactor: sprite material add define USE_MODEL_MATRIX (galacean#359) * refactor(2d): sprite material add define USE_MODEL_MATRIX * feat: add animator-event * feat: add animator-event * feat: opt event code * feat: add animator-event * feat: opt code * feat: merge oasis dev/0,5 * feat: opt code * refactor: opt code * refactor: opt code * refactor: opt code * refactor: clear imports * feat: add some commonly used methods for `Color`(galacean#385) * test: add color test (galacean#391) Co-authored-by: shensi.zxd <[email protected]> * feat: opt code * feat: opt code * feat: opt code * feat: opt code * feat: opt code * feat: opt code * feat: opt code * feat: opt code * refactor: opt code * refactor: opt code * Animator event (galacean#372) * feat: add AnimatorEvent system #35 * Dev/0.5 (galacean#397) * fix: fix Animator bug * Dev/0.5 (galacean#399) * fix: fix Animator bug * Blend shape animation (galacean#374) * feat: add BlendShape Animation * feat: add ObjectKeyframe for AnimationCurve (galacean#403) * Refactor physics Ray-cast and Collision detection (galacean#404) * feat: add trigger methods into Script and rewrite CollisionDetection * Update README.md * Fix Typos (galacean#409) * fix: typos fixed * Add sprite atlas region offset (galacean#407) * feat: add ObjectKeyframe * refactor: opt code * refactor: opt code * refactor: improve comments * Fix Typos (galacean#410) * fix: fix typos * feat:Support atlas galacean#197 (galacean#402) * feat:Support atlas galacean#197 Co-authored-by: azhan <[email protected]> Co-authored-by: GuoLei1990 <[email protected]> * refactor: add tips for developers when use draco and BlendShape at the same time (galacean#414) * refactor: new pbr interface (galacean#418) * refactor: new pbr interface * Feat: support spherical harmonic (galacean#392) * feat: support spherical harmonics * fix:opt atlas code. (galacean#420) * fix:opt atlas code * fix: glTF vertexData parser error (galacean#423) * fix: set interpolation with `linear` by default (galacean#424) * fix: set interpolation with `linear` by default Co-authored-by: shensi.zxd <[email protected]> * Fix material clone (galacean#426) * fix: fix material clone bug * fix:atlas support rotation (galacean#428) * fix:atlas support rotation * ci: compile error (galacean#429) Co-authored-by: shensi.zxd <[email protected]> * fix: `ModleMesh` destroy bug (galacean#430) * Fix the comments of RenderState (galacean#431) * fix: the comments of `RasterState` * feat: add sh in editor (galacean#433) * Add Scene Background Texture (galacean#427) * feat: add scene background texture * Background texture (galacean#434) * refactor: opt code * Test/material (galacean#422) * feat: add material test * v0.5.0-alpha.0 * Test: test for math (galacean#437) * test: add test for math library * fix:Fixed sprite’s rect display error when packaged into an atlas and trimmed (galacean#435) * fix:Fixed sprite’s rect display error when packaged into an atlas and trimmed * Fix BlendShape bug (galacean#441) * fix: `ModleMesh` memory access bug * Add blendshape test (galacean#442) * refactor: add `Blendshape` test * Fix blend shape add frame (galacean#445) * refactor: fix addFrame() of BlendShape * Test for Background (galacean#438) * test: test for background * Fix Background Texture Error (galacean#446) * refactor: fix background texture bug * v0.5.1-alpha.0 * v0.5.2-alpha.0 * v0.5.3-alpha.0 * fix: temp fix type convert function (galacean#449) * v0.5.3-0.5.0-alpha.1.0 * v0.5.3-alpha.0 * v0.5.3-alpha.1 * feat: support vertex color for Blinnphone (galacean#450) * feat: support vertex color for Blinnphone * fix: BlendShape access bug (galacean#451) * feat:Add the function of relative path loading. (galacean#439) * feat:Add the function of relative path loading * fix: fix 2d renderer order error (galacean#452) * fix: 2d renderer order error opt code * feat: adapt to editor * feat: adapt to editor * feat: adapt to editor * feat: adapt to editor * feat: adapt to editor * feat: adapt to editor * refactor: opt animator * v0.5.3-alpha.2 * refactor: opt code * feat: update * refactor: opt code * fix: gltf no animation bug * refactor: opt code * refactor: oopt code * refactor: opt code * refactor: opt code * feat: opt animator editor * feat: opt animator editor * fix: revert PHYSICALLY_CORRECT_LIGHTS * fix: revert PHYSICALLY_CORRECT_LIGHTS (galacean#455) * v0.5.3-alpha.3 * refactor: revert gamma space * refactor: revert gamma space (galacean#457) * v0.5.3-alpha.4 * Fix Caluculation Error in Background Size (galacean#458) * refactor: fix background calculation * feat: opt animator editor * fix: bugfix * Animator editor (galacean#454) * fix: bugfix * v0.5.3-alpha.5 * v0.5.3-alpha.6 * feat: remove log * feat: remove log * Animator editor (galacean#463) * refactor: remove log * fix: check valid if sh is null (galacean#464) Co-authored-by: shensi.zxd <[email protected]> * v0.5.3-alpha.7 * feat: add more interface for raycast (galacean#462) * feat: add more interface for raycast * feat:SpriteAtlas Adaptation Editor Workflow (galacean#461) * feat:SpriteAtlas Adaptation Editor Workflow * feat: 上传编辑器clip数据改为引用 * fix: bugfix * v0.5.3-alpha.8 * fix: code err (galacean#467) * fix: ccompile err * v0.5.3-y.0 * v0.5.3-alpha.8 * v0.5.3-alpha.9 * fix(2d): spine texture uniform (galacean#468) * v0.5.3-alpha.10 * fix(2d): fix mask uniform (galacean#471) * fix: bugfix (galacean#470) * v0.5.3-alpha.11 * Merge main to dev/0.5 (galacean#472) * fix: ModelMesh destroy bug (galacean#473) * fix: `ModelMesh` destroy() bug * v0.5.3-alpha.12 * v0.5.0 Co-authored-by: luzhuang <[email protected]> Co-authored-by: shensi.zxd <[email protected]> Co-authored-by: singlecoder <[email protected]> Co-authored-by: zhuxudong <[email protected]> Co-authored-by: yangfengzzz <[email protected]> Co-authored-by: AZhan <[email protected]> Co-authored-by: azhan <[email protected]> Co-authored-by: Hu Song <[email protected]> Co-authored-by: Izzy Chen <[email protected]> Co-authored-by: singlecoder <[email protected]>
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