Follow the instructions below to setup the datasets and assets.
Download DexYCB dataset from the official site, unzip and link the dataset to ./data/DexYCB
.
The ./data/DexYCB
directory should have the following structure:
├── DexYCB
│ ├── 20200709-subject-01
│ ├── ...
│ ├── 20201022-subject-10
│ ├── bop
│ ├── calibration
│ └── models
Download HO3D_v3 from the official site, unzip and link the dataset to ./data/HO3D_v3
.
The ./data/HO3D_v3
should have the following structure:
├── HO3D_v3
│ ├── calibration
│ ├── evaluation
│ ├── evaluation.txt
│ ├── manual_annotations
│ ├── train
│ └── train.txt
Sequence: 'GPMF1' and 'SB1' in HO3D v3's official testing set are included by HO3D-MV dataset. We provide ground-truth MANO annotation for frames in 'GPMF1' and 'SB1' sequences.
Download the 🔗 HO3D_v3_manual_test_gt.zip, unzip, and link the folder to ./data/HO3D_v3_manual_test_gt
.
├── HO3D_v3
+── HO3D_v3_manual_test_gt
Download OakInk dataset from the official site, unzip and link the dataset in ./data/OakInk
.
The ./data/OakInk
directory should have the following structure:
├── OakInk
│ ├── OakBase
│ ├── image
│ │ ├── anno
│ │ ├── obj
│ │ └── stream_release_v2
│ └── shape
│ ├── metaV2
│ ├── OakInkObjectsV2
│ ├── oakink_shape_v2
│ └── OakInkVirtualObjectsV2
Step 1. extend the OakInk data splits for multi-view setting:
$ sh prepare/extend_oakink_mv_splits.sh
Step 2. pack annotations into a single archive for each sample (for quick loading):
$ sh prepare/pack_oakink_mv_anno.sh
After the above steps, the ./data/OakInk
directory should have the following structure:
├── OakInk
│ ├── OakBase
│ ├── image
│ │ ├── anno
+ │ ├── anno_mv
+ │ ├── anno_packed_mv
│ │ ├── obj
│ │ └── stream_release_v2
│ └── shape
✔️ After all three datasets have been successfully processed, you will have ./data
directory as:
├── data
│ ├── DexYCB
│ ├── HO3D_v3
│ ├── HO3D_v3_manual_test_gt
│ └── OakInk
Get the MANO hand model mano_v1_2.zip
from the MANO website.
- click
Download
on the top menu, this requires register & login. - on the Download page, navigate to Models & Code section, and click
Models & Code
, themano_v1_2.zip
will be downloaded automatically. - Unzip
mano_v1_2.zip
and copy it into anassets
folder.
$ mkdir assets
$ cp -r {path/to}/mano_v1_2 ./assets/