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sync.zig
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const std = @import("std");
const pike = @import("pike");
const mem = std.mem;
pub const Counter = struct {
const Self = @This();
state: isize = 0,
event: Event = .{},
pub fn add(self: *Self, delta: isize) void {
var state = @atomicLoad(isize, &self.state, .Monotonic);
var new_state: isize = undefined;
while (true) {
new_state = state + delta;
state = @cmpxchgWeak(
isize,
&self.state,
state,
new_state,
.Monotonic,
.Monotonic,
) orelse break;
}
if (new_state == 0) {
self.event.notify();
}
}
pub fn wait(self: *Self) void {
while (@atomicLoad(isize, &self.state, .Monotonic) != 0) {
self.event.wait();
}
}
};
pub fn Queue(comptime T: type, comptime capacity: comptime_int) type {
return struct {
const Self = @This();
const Reader = struct {
task: pike.Task,
dead: bool = false,
};
const Writer = struct {
next: ?*Writer = null,
tail: ?*Writer = null,
task: pike.Task,
dead: bool = false,
};
lock: std.Mutex = .{},
items: [capacity]T = undefined,
dead: bool = false,
head: usize = 0,
tail: usize = 0,
reader: ?*Reader = null,
writers: ?*Writer = null,
pub fn close(self: *Self) void {
const held = self.lock.acquire();
if (self.dead) {
held.release();
return;
}
self.dead = true;
const maybe_reader = blk: {
if (self.reader) |reader| {
self.reader = null;
break :blk reader;
}
break :blk null;
};
var maybe_writers = blk: {
if (self.writers) |writers| {
self.writers = null;
break :blk writers;
}
break :blk null;
};
held.release();
if (maybe_reader) |reader| {
reader.dead = true;
pike.dispatch(&reader.task, .{});
}
while (maybe_writers) |writer| {
writer.dead = true;
maybe_writers = writer.next;
pike.dispatch(&writer.task, .{});
}
}
pub fn pending(self: *Self) usize {
const held = self.lock.acquire();
defer held.release();
return self.tail -% self.head;
}
pub fn push(self: *Self, item: T) !void {
while (true) {
const held = self.lock.acquire();
if (self.dead) {
held.release();
return error.AlreadyShutdown;
}
if (self.tail -% self.head < capacity) {
self.items[self.tail % capacity] = item;
self.tail +%= 1;
const maybe_reader = blk: {
if (self.reader) |reader| {
self.reader = null;
break :blk reader;
}
break :blk null;
};
held.release();
if (maybe_reader) |reader| {
pike.dispatch(&reader.task, .{});
}
return;
}
var writer = Writer{ .task = pike.Task.init(@frame()) };
suspend {
if (self.writers) |writers| {
writers.tail.?.next = &writer;
} else {
self.writers = &writer;
}
self.writers.?.tail = &writer;
held.release();
}
if (writer.dead) return error.OperationCancelled;
}
}
pub fn pop(self: *Self, dst: []T) !usize {
while (true) {
const held = self.lock.acquire();
const count = self.tail -% self.head;
if (count != 0) {
var i: usize = 0;
while (i < count) : (i += 1) {
dst[i] = self.items[(self.head +% i) % capacity];
}
self.head = self.tail;
var maybe_writers = blk: {
if (self.writers) |writers| {
self.writers = null;
break :blk writers;
}
break :blk null;
};
held.release();
while (maybe_writers) |writer| {
maybe_writers = writer.next;
pike.dispatch(&writer.task, .{});
}
return count;
}
if (self.dead) {
held.release();
return error.AlreadyShutdown;
}
var reader = Reader{ .task = pike.Task.init(@frame()) };
suspend {
self.reader = &reader;
held.release();
}
if (reader.dead) return error.OperationCancelled;
}
}
};
}
// pub fn Queue(comptime T: type, comptime capacity: comptime_int) type {
// return struct {
// items: [capacity]T = undefined,
// reader: Event = .{},
// writer: Event = .{},
// dead: bool = false,
// head: usize = 0,
// tail: usize = 0,
// const Self = @This();
// pub fn pending(self: *const Self) usize {
// const head = @atomicLoad(usize, &self.head, .Acquire);
// return self.tail -% head;
// }
// pub fn push(self: *Self, item: T) !void {
// while (true) {
// if (@atomicLoad(bool, &self.dead, .Monotonic)) {
// return error.OperationCancelled;
// }
// const head = @atomicLoad(usize, &self.head, .Acquire);
// if (self.tail -% head < capacity) {
// self.items[self.tail % capacity] = item;
// @atomicStore(usize, &self.tail, self.tail +% 1, .Release);
// self.reader.notify();
// return;
// }
// self.writer.wait();
// }
// }
// pub fn pop(self: *Self, dst: []T) !usize {
// while (true) {
// const tail = @atomicLoad(usize, &self.tail, .Acquire);
// const popped = tail -% self.head;
// if (popped != 0) {
// var i: usize = 0;
// while (i < popped) : (i += 1) {
// dst[i] = self.items[(self.head +% i) % capacity];
// }
// @atomicStore(usize, &self.head, tail, .Release);
// self.writer.notify();
// return popped;
// }
// if (@atomicLoad(bool, &self.dead, .Monotonic)) {
// return error.OperationCancelled;
// }
// self.reader.wait();
// }
// }
// pub fn close(self: *Self) void {
// if (@atomicRmw(bool, &self.dead, .Xchg, true, .Monotonic)) {
// return;
// }
// self.reader.notify();
// self.writer.notify();
// }
// };
// }
pub const Event = struct {
state: ?*pike.Task = null,
var notified: pike.Task = undefined;
pub fn wait(self: *Event) void {
var task = pike.Task.init(@frame());
suspend {
var state = @atomicLoad(?*pike.Task, &self.state, .Monotonic);
while (true) {
const new_state = if (state == ¬ified) null else if (state == null) &task else unreachable;
state = @cmpxchgWeak(
?*pike.Task,
&self.state,
state,
new_state,
.Release,
.Monotonic,
) orelse {
if (new_state == null) pike.dispatch(&task, .{});
break;
};
}
}
}
pub fn notify(self: *Event) void {
var state = @atomicLoad(?*pike.Task, &self.state, .Monotonic);
while (true) {
if (state == ¬ified)
return;
const new_state = if (state == null) ¬ified else null;
state = @cmpxchgWeak(
?*pike.Task,
&self.state,
state,
new_state,
.Acquire,
.Monotonic,
) orelse {
if (state) |task| pike.dispatch(task, .{});
break;
};
}
}
};
/// Async-friendly Mutex ported from Zig's standard library to be compatible
/// with scheduling methods exposed by pike.
pub const Mutex = struct {
mutex: std.Mutex = .{},
head: usize = UNLOCKED,
const UNLOCKED = 0;
const LOCKED = 1;
const Waiter = struct {
// forced Waiter alignment to ensure it doesn't clash with LOCKED
next: ?*Waiter align(2),
tail: *Waiter,
task: pike.Task,
};
pub fn initLocked() Mutex {
return Mutex{ .head = LOCKED };
}
pub fn acquire(self: *Mutex) Held {
const held = self.mutex.acquire();
// self.head transitions from multiple stages depending on the value:
// UNLOCKED -> LOCKED:
// acquire Mutex ownership when theres no waiters
// LOCKED -> <Waiter head ptr>:
// Mutex is already owned, enqueue first Waiter
// <head ptr> -> <head ptr>:
// Mutex is owned with pending waiters. Push our waiter to the queue.
if (self.head == UNLOCKED) {
self.head = LOCKED;
held.release();
return Held{ .lock = self };
}
var waiter: Waiter = undefined;
waiter.next = null;
waiter.tail = &waiter;
const head = switch (self.head) {
UNLOCKED => unreachable,
LOCKED => null,
else => @intToPtr(*Waiter, self.head),
};
if (head) |h| {
h.tail.next = &waiter;
h.tail = &waiter;
} else {
self.head = @ptrToInt(&waiter);
}
suspend {
waiter.task = pike.Task.init(@frame());
held.release();
}
return Held{ .lock = self };
}
pub const Held = struct {
lock: *Mutex,
pub fn release(self: Held) void {
const waiter = blk: {
const held = self.lock.mutex.acquire();
defer held.release();
// self.head goes through the reverse transition from acquire():
// <head ptr> -> <new head ptr>:
// pop a waiter from the queue to give Mutex ownership when theres still others pending
// <head ptr> -> LOCKED:
// pop the laster waiter from the queue, while also giving it lock ownership when awaken
// LOCKED -> UNLOCKED:
// last lock owner releases lock while no one else is waiting for it
switch (self.lock.head) {
UNLOCKED => unreachable, // Mutex unlocked while unlocking
LOCKED => {
self.lock.head = UNLOCKED;
break :blk null;
},
else => {
const waiter = @intToPtr(*Waiter, self.lock.head);
self.lock.head = if (waiter.next == null) LOCKED else @ptrToInt(waiter.next);
if (waiter.next) |next|
next.tail = waiter.tail;
break :blk waiter;
},
}
};
if (waiter) |w| {
pike.dispatch(&w.task, .{});
}
}
};
};