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render_svg() in the example is loading and reparsing the file every frame, which was definitely not intended... I'll make a PR tomorrow or soon when I have time to fix that.
The text was updated successfully, but these errors were encountered:
Heh yes. One reason I haven't done anything about this is that we intend to put in an API for scene fragments. With that API, you'd load, parse, and create a fragment once, then render that fragment (possibly with different scale, clip, blend, etc) as many times as you like.
But that won't land for a bit so it makes sense to have something in place to get meaningful measurements.
render_svg() in the example is loading and reparsing the file every frame, which was definitely not intended... I'll make a PR tomorrow or soon when I have time to fix that.
The text was updated successfully, but these errors were encountered: