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In my project I need to add one (for now :)) custom plugin to CKEditor. If I want to inject it properly through AlloyEditor, I have to repeat the default plugin list and add mine with something like:
which is of course not very nice. Maybe AlloyEditor.Core could have another attribute (customExtraPlugins for instance) so I could write something like:
In my project I need to add one (for now :)) custom plugin to CKEditor. If I want to inject it properly through AlloyEditor, I have to repeat the default plugin list and add mine with something like:
which is of course not very nice. Maybe AlloyEditor.Core could have another attribute (
customExtraPlugins
for instance) so I could write something like:to get the same result. (I assume that having to remove a plugin from the current
extraPlugins
default value is not something very usual).The text was updated successfully, but these errors were encountered: