-
Notifications
You must be signed in to change notification settings - Fork 11
/
Copy pathmodeldoc.py
256 lines (214 loc) · 8.04 KB
/
modeldoc.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
from dataclasses import dataclass, field
from typing import Literal, Type
@dataclass
class _BaseNode:
_class: str = __name__
note: str = ""
children: list["_Node"] = field(default_factory=list)
def __post_init__(self):
self._class = self.__class__.__name__.replace("_", " ")
def add_nodes(self, *nodes: "_BaseNode"):
for node in nodes:
self.children.append(node)
def with_nodes(self, *nodes: "_BaseNode"):
self.add_nodes(*nodes)
return self
def find_by_class_bfs(self, cls: Type["_BaseNode"]) -> "_BaseNode":
"""Breadth first search node by class."""
for child in self.children:
if isinstance(child, cls):
return child
for child in self.children:
result = child.find_by_class_bfs(cls)
if result is not None:
return result
def find_by_name_dfs(self, name: str, depth=-1) -> "_BaseNode":
"""Depth first search node by name."""
for child in self.children:
if child.name == name:
return child
if depth == 0:
break
result = child.find_by_name_dfs(name, depth-1)
if result is not None:
return result
@dataclass
class _Node(_BaseNode):
"Node with _class, note, name, and children"
name: str = ""
class resourcepath(str):
"string path to a resource"
class namelink(str):
"string link to another node"
mdBaseLists: list[Type[_BaseNode]] = []
def containerof(*node_types):
def inner(cls):
# cls is supposed to contain *node_types
mdBaseLists.append(cls)
cls._childtypes = node_types
return cls
return inner
class ModelDoc:
@dataclass
class RootNode(_BaseNode):
model_archetype: str = ""
primary_associated_entity: str = ""
anim_graph_name: str = ""
base_model_name: str = ""
class Folder(_Node):
pass
@dataclass
class RenderMeshFile(_Node):
filename: resourcepath = ""
import_translation: list[float] = field(default_factory=lambda: [0, 0, 0])
import_rotation: list[float] = field(default_factory=lambda: [0, 0, 0])
import_scale: float = 1.0
align_origin_x_type: str = "None"
align_origin_y_type: str = "None"
align_origin_z_type: str = "None"
parent_bone: namelink = ""
import_filter: dict = field(
default_factory=lambda:dict(
exclude_by_default = False,
exception_list = [ ]
)
)
@dataclass
class AnimFile(_Node):
activity_name: str = ""
activity_weight: int = 1
weight_list_name: str = ""
fade_in_time: float = 0.2
fade_out_time: float = 0.2
looping: bool = False
delta: bool = False
worldSpace: bool = False
hidden: bool = False
anim_markup_ordered: bool = False
disable_compression: bool = False
source_filename: resourcepath = ""
start_frame: int = -1
end_frame: int = -1
framerate: int = -1.0
take: int = 0
reverse: bool = False
anim_hold_list: list[dict[Literal["frame"] | Literal["frame_count"], int]] = field(default_factory=list)
@dataclass
class AnimEvent(_Node):
event_class: str = "AE_EMPTY"
event_frame: int = 0
event_keys: dict = field(default_factory=dict)
"custom keyvalues differ between event classes"
@dataclass
class PhysicsHullFile(_Node):
parent_bone: str = ""
surface_prop: str = "default"
collision_tags: str = "solid"
recenter_on_parent_bone: bool = False
offset_origin = [ 0.0, 0.0, 0.0 ]
offset_angles = [ 0.0, 0.0, 0.0 ]
align_origin_x_type: str = "None"
align_origin_y_type: str = "None"
align_origin_z_type: str = "None"
filename: resourcepath = ""
import_scale: float = 1.0
faceMergeAngle: float = 10.0
maxHullVertices: int = 0
import_mode: str = "SingleHull"
optimization_algorithm: str = "QEM"
import_filter: dict = field(
default_factory=lambda:dict(
exclude_by_default = False,
exception_list = [ ]
)
)
@dataclass
class BodyGroupChoice(_Node):
meshes: list[namelink] = field(default_factory=list) # list of names of meshes
@dataclass
class LODGroup(_Node):
switch_threshold: float = 0.0
meshes: list[namelink] = field(default_factory=list) # list of names of meshes
@dataclass
class Attachment(_Node):
parent_bone: namelink = ""
relative_origin: list[float] = field(default_factory=lambda: [0, 0, 0])
relative_angles: list[float] = field(default_factory=lambda: [0, 0, 0])
weight: float = 1.0
ignore_rotation: bool = False
@dataclass
class GenericGameData(_Node):
game_class: str = ""
game_keys: dict = field(default_factory=dict)
@dataclass
class Bone(_Node):
origin: list[float] = field(default_factory=lambda: [0, 0, 0])
angles: list[float] = field(default_factory=lambda: [0, 0, 0])
do_not_discard: bool = True
@dataclass
class WeightList(_Node):
default_weight: float = 0.0
weights: list[dict[Literal["bone"] | Literal["weight"], namelink | float]] = field(default_factory=list)
master_morph_weight: float = -1.0
morph_weights: list["unknown"] = field(default_factory=list)
@dataclass
class DefaultMaterialGroup(_Node):
remaps: list[dict[Literal["from"] | Literal["to"], resourcepath]] = field(default_factory=list)
use_global_default: bool = False
global_default_material: resourcepath = ""
@dataclass
class MaterialGroup(_Node):
remaps: list[dict[Literal["from"] | Literal["to"], resourcepath]] = field(default_factory=list)
@dataclass
class Bounds_Hull(_Node):
"""
If this node is present, set the model hull bounds explicitly. Normally the model hull bounds is derived from the physics hull bounds at model load time.
"""
mins: list[float] = field(default_factory=lambda: [ -1.0, -1.0, 0.0 ])
maxs: list[float] = field(default_factory=lambda: [ 1.0, 1.0, 1.0 ])
@dataclass
class Bounds_View(_Node):
"""
If this node is present, set the model view bounds explicitly. Normally the model view bounds is derived from the render mesh bounds at model load time.
"""
mins: list[float] = field(default_factory=lambda: [ -1.0, -1.0, 0.0 ])
maxs: list[float] = field(default_factory=lambda: [ 1.0, 1.0, 1.0 ])
@dataclass
class Prefab(_Node):
target_file: resourcepath = ""
@staticmethod
def get_container(node_type: Type[_Node]):
for basecontainer in mdBaseLists:
if node_type in basecontainer._childtypes:
return basecontainer
#@containerof(BodyGroupChoice)
@dataclass
class BodyGroup(_Node):
name: str = ""
hidden_in_tools: bool = False
@containerof(BodyGroup)
class BodyGroupList(_BaseNode): pass
@containerof(LODGroup)
class LODGroupList(_BaseNode): pass
@containerof(RenderMeshFile)
class RenderMeshList(_BaseNode): pass
@containerof(AnimFile)
@dataclass
class AnimationList(_BaseNode):
default_root_bone_name: str = ""
@containerof(Bone)
class Skeleton(_BaseNode): pass
@containerof(WeightList)
class WeightListList(_BaseNode): pass
@containerof(DefaultMaterialGroup, MaterialGroup)
class MaterialGroupList(_BaseNode): pass
@containerof(PhysicsHullFile)
class PhysicsShapeList(_BaseNode): pass
@containerof(Attachment)
class AttachmentList(_BaseNode): pass
@containerof(GenericGameData)
class GameDataList(_BaseNode): pass
@containerof(Bounds_Hull, Bounds_View)
class ModelDataList(_BaseNode): pass
@containerof(Prefab)
class PrefabList(_BaseNode): pass