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main.cpp
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <string>
#include <cmath>
#include "shader.h"
float transform[4][4];
void rotate(float a, float b, float c)
{
a = a * M_PI / 180;
b = b * M_PI / 180;
c = c * M_PI / 180;
transform[0][0] = cosf(a)*cosf(b);
transform[1][0] = sinf(a)*cosf(b);
transform[2][0] = -sinf(b);
transform[0][1] = cosf(a)*sinf(b)*sinf(c)-sinf(a)*cosf(c);
transform[1][1] = sinf(a)*sinf(b)*sinf(c)+cosf(a)*cosf(c);
transform[2][1] = cosf(b)*sinf(c);
transform[0][2] = cosf(a)*sinf(b)*cosf(c)+sinf(a)*sinf(c);
transform[1][2] = sinf(a)*sinf(b)*cosf(c)-cosf(a)*sinf(c);
transform[2][2] = cosf(b)*cosf(c);
transform[3][0] = 0.0f; transform[0][3] = 0.0f;
transform[3][1] = 0.0f; transform[1][3] = 0.0f;
transform[3][2] = 0.0f; transform[2][3] = 0.0f;
transform[3][3] = 1.0f;
}
int main()
{
GLFWwindow* window;
if (!glfwInit())
return -1;
window = glfwCreateWindow(640, 480, "Main", NULL, NULL);
if (!window)
{
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
glewInit();
std::cout << glGetString(GL_VERSION) << std::endl;
float position[] = {
-0.5f, -0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
-0.5f, 0.5f, 0.5f,
-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, 0.5f, -0.5f,
-0.5f, 0.5f, -0.5f,
};
float semiaxes[] {
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
0.5f, 0.5f, 0.0f,
-0.5f, 0.5f, 0.0f,
};
unsigned int indeces [] = {
0, 1, 2,
2, 3, 0,
4, 5, 6,
6, 7, 4,
0, 4, 7,
7, 3, 0,
1, 5, 6,
6, 2, 1,
2, 3, 7,
7, 6, 2,
0, 1, 5,
5, 4, 0
};
Shader shader(position, 24, indeces, 36, 3, "vertex.glsl", "fragment.glsl");
glUseProgram(shader.getShader());
unsigned int transformLocation = glGetUniformLocation(shader.getShader(), "transform");
float param = 0.0f;
float inc = 1.0f;
while (!glfwWindowShouldClose(window))
{
glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
param += inc;
rotate(0, param, 30);
glUniformMatrix4fv(transformLocation, 1, GL_TRUE, &transform[0][0]);
// glUniformMatrix4fv(transformLocation2, 1, GL_TRUE, &transform[0][0]);
glDrawElements(GL_TRIANGLES, 36, GL_UNSIGNED_INT, nullptr);
glfwSwapBuffers(window);
glfwPollEvents();
}
glfwTerminate();
return 0;
}