@@ -19,9 +19,8 @@ Binary packages for selected system can be found at [link](https://github.com/km
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Building from source
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============
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- * Since version 5.0 you can use UNIX build script sh unixBuildScript.sh (see description below)
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- * Always run AwesomeBump file from Bin directory.
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-
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+ * Since version 5.0 you can use UNIX build script sh ** unixBuildScript.sh** (see description below)
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Since version 3.0
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-----------------
@@ -43,14 +42,10 @@ Unix (bash) automated script
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-------------------------
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1 . Open terminal and unzip or untar downloaded source code.
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-
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2 . Enter to created folder
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-
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- 3 . Open unixBuildScript.sh file and set the propper Qt5 path. Save and close.
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- 4 . Run script with command: sh unixBuildScript.sh
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-
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- 5 . If everything gone well AB should start after compilation process. See Bin/ folder. There should be an AwesomeBump file now.
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+ 3 . Open ** unixBuildScript.sh** file and set the propper Qt5 path. Save and close.
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+ 4 . Run script with command: ` sh unixBuildScript.sh `
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+ 5 . If everything gone well AB should start after compilation process. See ** Bin/** folder. There should be an AwesomeBump file now.
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### OpenGL 3.30 support
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@@ -59,9 +54,9 @@ You can now build AB to run all openGL instructions with 3.30 compatibility (not
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License
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=======
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- AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader
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-
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- Cube maps textures were taken from Humus page [ link ] ( http ://www.humus.name/index.php?page=Textures )
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+ * AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader
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+ * Cube maps textures were taken from Humus page [ link ] ( http://www.humus.name/index.php?page=Textures )
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+ * Most of the GUI controls are done with [ QtnProperty ] ( https ://github.com/lexxmark/QtnProperty ) framework.
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This program is free software: you can redistribute it and/or modify
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