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README.md

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@@ -19,9 +19,8 @@ Binary packages for selected system can be found at [link](https://github.com/km
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Building from source
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============
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* Since version 5.0 you can use UNIX build script sh unixBuildScript.sh (see description below)
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* Always run AwesomeBump file from Bin directory.
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* Since version 5.0 you can use UNIX build script sh **unixBuildScript.sh** (see description below)
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Since version 3.0
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-----------------
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1. Open terminal and unzip or untar downloaded source code.
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2. Enter to created folder
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3. Open unixBuildScript.sh file and set the propper Qt5 path. Save and close.
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4. Run script with command: sh unixBuildScript.sh
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5. If everything gone well AB should start after compilation process. See Bin/ folder. There should be an AwesomeBump file now.
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3. Open **unixBuildScript.sh** file and set the propper Qt5 path. Save and close.
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4. Run script with command: `sh unixBuildScript.sh`
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5. If everything gone well AB should start after compilation process. See **Bin/** folder. There should be an AwesomeBump file now.
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### OpenGL 3.30 support
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License
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=======
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AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader
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Cube maps textures were taken from Humus page [link](http://www.humus.name/index.php?page=Textures)
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* AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader
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* Cube maps textures were taken from Humus page [link](http://www.humus.name/index.php?page=Textures)
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* Most of the GUI controls are done with [QtnProperty](https://github.com/lexxmark/QtnProperty) framework.
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This program is free software: you can redistribute it and/or modify

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